I'll tell you EVERYTHING without mincing words (or holding back): Mafia: The Old Country

I'll tell you EVERYTHING without mincing words (or holding back): Mafia: The Old Country

✅ Mafia: The Old Country Review. I'll tell you the good, the bad, and all the aspects of this game so you can decide if it's worth it before you spend any money. 🔥 Take advantage of ENEBA's offers: https://ene.ba/bigdata 🔥 SAVE MONEY ON GAME PASS PC: https://www.eneba.com/es/store/all?pa... In this video, I'll tell you the whole truth about Mafia: The Old Country, the new game in the Mafia saga that tells us the origin of "the family business"... and also reminds us a lot of the first Mafia, but now with a remote town in Sicily, mines, macaroni, and cars that can't even climb a hill. You won't find any "revolutionary open world" hype or anything like that here: Mafia: The Old Country is a fairly linear, third-person action game with some exploration, heavily focused on the story of a former miner who becomes deeply involved in a criminal organization. It's the fourth installment in the series, but it works as a prequel, so you can play it without having played any previous Mafia games. In the video, we quickly recap the series' origins: – Mafia 1 and Mafia 2: linear games, heavily focused on the story, with an open but very limited city. – Mafia 3: an attempt at an open world that turned out to be repetitive, although it sold incredibly well. – And now, Mafia: The Old Country, which returns to its roots: a guided campaign, a strong plot, and minimal filler. The story takes us to Sicily in the early 1900s, in a rural town where the mafia is still more of a "family" affair and about controlling the land than supercars and skyscrapers. Our protagonist goes from being a slave miner to a mafia soldier in a story of loyalty, betrayal, rise within the organization, and a few love stories (complete with "boobs"), very much in the vein of the first Mafia game. If you played the original, you'll notice many parallels: – In the first game, we were Tommy Angelo, a taxi driver who accidentally gets involved with the family. – Here, we're a miner recruited by Don Torrisi, a very clear equivalent of the classic Don Salieri. The overall feeling is that they took the structure of the first Mafia game and transplanted it to a rural Italian town. And yet, it works: the story is captivating, the characters are compelling, and you're eager to play another mission to see how the disaster unfolds. In terms of gameplay, the game relies on: – Cover-based combat with period-appropriate firearms: shotguns, rifles, revolvers, and some variations. – Enemies that coordinate quite well: they throw grenades to flush you out of cover, the shotgun maniac rushes you while the others cover him… and if you're not careful, they'll wipe you out. – A new knife mechanic, where you can dodge, deflect, and use different attacks: normal slashes, stabs, and blows to break through defenses. These duels shine especially against important enemies because they're interwoven with dialogue that develops the story while you're hacking and slashing like mad. Classic elements of the saga also return: – Car and horse races that you absolutely have to win to progress. They're not impossible, but they're there to build tension. – Stealth sections that do the job without reinventing the wheel: just enough to vary the pace between shootouts. – Slow, heavy, and unresponsive handling, which isn't so much a flaw as a design choice: you really feel like you're driving a clunker from 1900. Some hills practically force you to gain momentum because the cars barely move backward. The humor almost comes naturally when you see that the townspeople are completely used to the violence. You shoot at close range, pull out your switchblade, run someone over "accidentally," and often they don't seem to care. As if life in the countryside has hardened them to another level: you get the feeling that the mafia has been there so long that the town is just trying to survive day to day. In the video I'll tell you: – Why, despite being so similar to the first Mafia, the story remains one of the game's strongest points. – How the cover-based combat feels, with grenades and shotgun kamikazes. – Whether the switchblade system actually adds to the gameplay or just feels like a gimmick. – How well does the stealth work and how is it integrated into the missions? – Why is the driving so slow and tedious, yet it ultimately enhances the atmosphere? – And overall, does Mafia: The Old Country deserve to be treated as a joke "GOTY" contender… or is it truly the best thing to happen to the series since the early games? #mafiatheoldcountry #review