Terrablox is a 3D voxel-based virtual tabletop for TTRPG and tabletop wargames — build encounter maps out of colored blocks, light them in real time, and run fog of war and vision without being locked into one art style or scale. 0:00 Intro 0:22 Steam multiplayer foundations (not yet released) 0:40 Multiplayer bug fixes 1:08 Persistent player nickname 1:21 Token movement controls (WASD) 2:33 Camera controls moved to arrow keys, invert options 3:07 Isometric camera improvements 3:40 Turn tracker improvements 4:31 Dice roller fixes 5:00 Customizable UI colors 5:30 Customizable text scale 5:51 First draft of GM-placed audio 7:00 General UI polish 8:08 Token overlay layering & misc bug fixes 8:49 Moonside render mode tweak 9:14 Wrap-up Download the free dev build: https://hillhand.itch.io/terrablox Wishlist on Steam: https://store.steampowered.com/app/48... Building tools are inspired by MagicaVoxel; play tools are inspired by TaleSpire — voxel construction meets a proper GM toolkit (dynamic lighting, line-of-sight, tokens, dice, and all the rest). Built in Godot. If you download it and build something, please send screenshots — I'd love to see it! What would make this more useful for your table? Let me know in the comments. #terrablox #voxel #vtt #ttrpg #virtualtabletop #tabletopgaming #indiedev #godot