Looks like I found a way to do this! And it works for AI cars as well. All that’s left is to save those extended replays and find a way to add some fallback data for online or something. And, of course, to fix damages and sort out that messy C++ code, it’s still very new to me. :) Special thanks to Jackson Papageorge for his updated formula to calculate tyre flex distance based on forces acting on a tyre!