In TRINE there’s so much to like. The puzzles, which I really do love; the art, which nails the dreamy fairytale vibe; the music and sound effects, which support the atmosphere of the graphics perfectly; the inclusion of a talking badger with a curious number of platforming puzzles in his house. Then I consider things holistically, and it clicks—or, rather, it doesn’t. As a whole, the experience doesn’t feel complete and consistent. The final boss is anticlimactic and overly simple, whereas the second boss had me stumped for a while due to its reliance on puzzles. I breezed through most of the final stage, while three hours earlier I was struggling with how to progress. The story offers no cohesion either, being far too lightweight to sustain interest. Trine 4 is a series of middles sewn together with the thread of great puzzle design. PC Gamer