Gears of War | Act 4 - The Long Road Home | Full Act/No Commentary

Gears of War | Act 4 - The Long Road Home | Full Act/No Commentary

Welcome to my No Commentary Playthrough of the Gears of War! I hope you enjoy the Episode and Series, and subscribe for more Playthroughs to come! Like my Videos? Feel free to Sub here: http://bit.ly/2c64Ebu Want cheap games? Look no further: http://bit.ly/2ga9U2E Series Playlist: http://bit.ly/2g5XMgK Follow me on Twitter: http://bit.ly/2c657ul What is Gears of War? Gears of War is a video game franchise created and originally owned by Epic Games, developed and managed by The Coalition, and owned and published by Microsoft Studios. The series focuses on the conflict between humanity, the subterranean reptilian hominids known as the Locust Horde, and their mutated counterparts, the Lambent & the Swarm. The franchise consists of five third-person shooter video games, which has also been supplemented by a comic book series and five novels. The first installment, titled Gears of War, was released on November 7, 2006 for the Xbox 360. The game follows protagonist Marcus Fenix, a soldier in the Coalition of Ordered Governments tasked to lead a last-ditch effort to destroy the Locust Horde and save humanity. Two subsequent titles, Gears of War 2 (2008) and Gears of War 3 (2011), continued Fenix and humanity’s ongoing conflict with the Locust Horde and Lambent forces. In 2013, Epic Games and Microsoft released Gears of War: Judgment, a prequel to the series’ first title, which instead focuses on Damon Baird, one of Fenix's squad-mates. Gears of War: Ultimate Edition was released for Microsoft Windows on March 1, 2016. The series' third sequel, Gears of War 4, is set 25 years after Gears of War 3 and follows Marcus Fenix's son, JD, as he battles new foes that threaten humanity. Gears of War was developed by Epic Games. Cliff Bleszinski, who has previously worked on Epic’s Unreal Tournament games, served the series’ lead game designer for the first three installments. He was inspired by gameplay elements from Resident Evil 4, Kill Switch, and Bionic Commando. The series was also guided by Rod Fergusson, the executive producer and director of development of Epic Games until 2012. The first four installments of the Gears of War series used a modified version of the Unreal Engine 3 engine. On January 27, 2014, Microsoft acquired all rights to the franchise from Epic Games. Canadian studio The Coalition developed Gears of War 4, which was released on October 11, 2016 for the Xbox One and Windows 10. Gears of War became one of the best-selling franchises for the Xbox 360. The series is well known for its emphasis on cover-based combat, in which players can use objects to avoid gunfire or safely engage enemies. All five installments in Gears of War featured several multiplayer modes that allowed players to compete against each other or team-up to battle AI opponents on Xbox Live. The Gears of War games have been amongst the most popular and most played titles on Xbox Live. The first game occurs about fourteen years after Emergence Day; Marcus Fenix is a former Gear who was imprisoned for abandoning his post to protect his father Adam, a lead researcher in studying the Locust. Marcus is rescued from military prison by his closest friend, Dominic "Dom" Santiago, moments before the prison is consumed by Locust attacks. He soon re-enlists in the Gears because they lacked sufficient forces. Marcus leads a squad named Delta Team, including Dom, Augustus Cole, and Damon Baird, into discovering the source of the Locust. Using research left by his father, Delta Team ignites a Lightmass bomb at this source, destroying a large number of Locust. However, the Queen Locust, Myrrah, escapes, and vows revenge for the destruction. Gears of War is a third-person shooter game, with its core concepts being derived from Resident Evil 4's "over the shoulder" perspective, Kill Switch's cover system, and Bionic Commando's swinging action akin to moving between points of cover. The series focuses on using cover to tactically engage the enemy in battle to avoid taking damage. While behind cover, the player can fire blindly and inaccurately at their opponent, or can look around the cover and aim carefully, though exposing himself to enemy fire; the player can also slide along cover, move between nearby cover, or vault over cover to race to a new point of cover. As the player takes damage, the "Crimson Omen" appears on the HUD, becoming more defined as the player nears low health levels. The player can regenerate their health by staying out of harm's way for a short while. Should the player take too much damage, they will become incapacitated unless revived by a teammate; depending on game mode, the player may be able to recover from this state on their own, or may die after a short amount of time if not revived.