New Super Mario Bros U. - Rock Candy Mines

New Super Mario Bros U. - Rock Candy Mines

I don't know about you, but Rock Candy was always a tough treat to eat. Seriously, the naive kid you might have been would bite straight into it and impale your poor gums or something equally painful... Anyway, World 6 Throws some new mechanics, including a switch on the world Map to change which paths you can take. To keep things fresh though, we find two tower stages. There's also a bunch of goofy moments and minor editing since it's actually pretty easy to miss a star coin or an exit. Note: The interruption during stage 4 was room service (as we recorded this in a hotel). The Interruption in the tower was from a random alarm on my phone. 6-1: Fuzzy Hilltop - 02:27 6-2: Porcupuffer Falls - 06:46 6-Tower: Grinding Stone Tower - 11:00 6-4: Light Blocks, Dark Tower - 18:12 6-3: Waddlewing's Nest - 23-02 6-5 Walking Piranha Plants!- 28:38 6-6: Thrilling Spine Coaster - 36:14 6-Tower: Screwtop Tower - 38:50 6-7: Shifting Floor Cave - 47:43 6-Castle: Roy's Conveyor Castle - 54:00 Player 1: Saestrol Player 2: SuperHobbit89 Player 3: Danzonator Took a dang long time, but I'm back. Well sort-of. I'll come up with an explanation later. Right-now, this is top priority.