Here is Part 10 of my playthrough of the classic PlayStation 2 thriller, Metal Gear Solid 2: Sons of Liberty! Metal Gear Solid 2: Sons of Liberty (メタルギアソリッド2 サンズ・オブ・リバティ Metaru Gia Soriddo 2 Sanzu Obu Ribati?, commonly abbreviated as MGS2) is a stealth action game directed by Hideo Kojima, developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2 in 2001. It is the fourth game in the Metal Gear series produced and directed by Kojima and is the direct sequel of Metal Gear Solid. Its release was followed by an expanded edition, Metal Gear Solid 2: Substance for the PlayStation 2, Xbox, and Microsoft Windows. Metal Gear Solid 3: Snake Eater, a prequel to the entire Metal Gear series, followed in 2004. In 2008, a direct sequel, Metal Gear Solid 4: Guns of the Patriots, was released. The game was well-received, shipping over 7 million copies worldwide. It received a metascore of 96 on Metacritic and average of 95.09% on GameRankings. While the gameplay and graphics were universally acclaimed, critics and fans were divided on the philosophical nature and execution of the game's storyline, which explores the themes of memes, social engineering, political conspiracies, and artificial intelligence. Critics and fans were also divided on Raiden, a new character who serves as the main protagonist for the majority of the game, and the length of the game's cutscenes. Over the years, the game has seen greater acclaim, and is considered to be one of the greatest video games of all time, as well as a leading example of artistic expression in video games. The game is often considered ahead of its time for dealing with themes and concepts such as post-truth politics, fake news, alternative facts, synthetic media, and echo chambers, that have become culturally relevant since the mid-to-late 2010s. Metal Gear Solid 2 carries the title of "Tactical Espionage Action," and most of the game involves the protagonist sneaking around avoiding being seen by the enemies. The game also features many more elements than its predecessor. The new first person aiming mode allows the player to target specific points in the game, greatly expanding tactical options, while guards can be blinded by steam and distracted by thrown objects. The player can now walk slowly, allowing them to sneak over noisy flooring without making a sound, or hang off walkways to avoid guards. The corner-press move from the original title, which allowed the player a sneak peek around the next bend, is expanded to allow them to fire from cover. The guards were given more advanced AI "to prevent an imbalance of power," and unlike the original Metal Gear Solid, work in squads. They will call on their radios for a strike team upon seeing the player, then attempt to flank them and cut off their escape while avoiding the player's attacks. If the player is skilled enough, the guards radio can be disabled with a well-placed shot with any firearm. Often strike teams will carry body armor and riot shields, making them an even greater threat. The player can hide from guards and strike teams by hiding in places such as lockers or bathroom stalls. Boss battles and set-pieces remain a case of finding a strategy that bypasses the defenses of the enemy. However, in a major break from action game standards, it is also possible to clear the entire game, including boss fights, without causing a single deliberate death, through the use of tranquilizer guns, stun grenades, and melee attacks. The game also features a new character, Raiden, who is more athletic and maneuverable than Snake and also whom the player controls, for the Plant Chapter. Solid Snake is only playable in the Tanker Chapter. If you'd like to see more let's plays like this, please subscribe to the channel - you'll get notified when I upload a new playthrough!