Donkey Kong Country (SNES) - 101% Longplay

Donkey Kong Country (SNES) - 101% Longplay

[LP No. 0052] In this episode of "Tavin Gets a Shitty Capture Card and Desperately Finds an Excuse to Use It": Donkey Kong Country! Man, I love this game. Unparalled sense of atmosphere; every time I get into levels like Tree Top Town or Temple Tempest, my soul simply leaves my body. It's so memorable too, I mean, I was able to remember pretty much every single bonus location despite not touching this game in 2 years or so. An absolute joy to revisit such a classic. Can't wait to longplay DKC2 sometime, a.k.a. my favorite game of all time! ^^ Longplays Spreadsheet: http://bit.ly/3PXFoZv Twitter: https://bit.ly/3WkcvrM Steam: https://bit.ly/3Dke7ZS Old Speedruns: https://bit.ly/3NjdrZ4 TIMESTAMPS 00:00 Intro 01:12 Jungle Hijinxs 03:31 Ropey Rampage 06:32 Reptile Rumble 08:39 Coral Capers 12:04 Barrel Cannon Canyon 16:44 Very Gnawty's Lair (Kongo Jungle Boss) 17:28 Winky's Walkway 18:23 Mine Cart Carnage 20:41 Bouncy Bonanza 23:55 Stop & Go Station 25:52 Millstone Mayhem 30:43 Necky's Nuts (Monkey Mines Boss) 32:25 Vulture Culture 34:55 Tree Top Town 37:29 Forest Frenzy 40:54 Temple Tempest 45:17 Orang-utan Gang 52:27 Clam City 56:07 Bumble B Rumble (Vine Valley Boss) 56:58 Snow Barrel Blast 01:01:59 Slipslide Ride 01:08:02 Ice Age Alley 01:10:35 Croctopus Chase 01:15:34 Torchlight Trouble 01:18:55 Rope Bridge Rumble 01:21:38 Really Gnawty Rampage (Gorilla Glacier Boss) 01:22:12 Oil Drum Alley 01:25:46 Trick Track Trek 01:32:13 Elevator Antics 01:36:14 Poison Pond 01:40:48 Mine Cart Madness 01:46:01 Blackout Basement 01:50:26 Boss Dumb Drum (Kremkroc Industries Inc. Boss) 01:51:58 Tanked Up Trouble 01:55:13 Manic Mincers 01:58:41 Misty Mine 02:03:29 Loopy Lights 02:07:37 Platform Perils 02:16:09 Necky's Revenge (Chimp Caverns Boss) 02:18:00 Complete World Map Showcase 02:20:21 Gang-Plank Galleon 02:24:00 101% Ending + Credits Tavin Longplays is an open gameplay archive for anyone to use however they'd like, no credits or permission needed. No such thing as savestates or rewinds are ever used in any shape or form. For that reason, there might be plenty of deaths, losses, game overs, etc., which intentionally makes for a more authentic longplay in the end. Feel free to send any game requests down in the comments.