I tested an underwater explosion simulation in Houdini, using a top-down (bird’s-eye) perspective to capture the water displacement. To improve the visual quality, I ran it through Runway Gen-3, but the results didn’t fully match my expectations. This video showcases: ✅ The original Houdini simulation ✅ The AI-generated outputs ✅ The prompts used in Runway While the AI created some interesting variations, it struggled to replicate the fluid dynamics I wanted. Still, it’s an exciting test of how AI can enhance VFX simulations. 🚀 Next step: Refining the simulation and exploring better AI-driven enhancements. Let me know your thoughts! Have you tried AI upscaling for fluid sims?