Beyond Two Souls Walkthrough (PS5) Longplay -No Commentary-

Beyond Two Souls Walkthrough (PS5) Longplay -No Commentary-

If you enjoyed the video please consider hitting that like button and subscribe if you want to stay up to date with all my new uploads. Come watch me play these games over on twitch or join the discord and and be part of our amazing family. Find all my links here https://linktr.ee/shadesplitter 0:00:00 - Chapter 1 Prologue 0:04:38 - Chapter 2 The Experiment 0:16:18 - Chapter 3 The Embassy 0:27:28 - Chapter 4 The Party 0:46:51 - Chapter 5 First Interview 0:53:01 - Chapter 6 Welcome to the CIA 1:04:41 - Chapter 7 Hunted 1:25:27 - Chapter 8 My Imaginary Friend 1:44:27 - Chapter 9 The Condenser 2:19:39 - Chapter 10 Homeless 3:19:52 - Chapter 11 First Night 3:29:12 - Chapter 12 Like Other Girls 3:48:24 - Chapter 13 Alone 3:51:44 - Chapter 14 Navajo 5:10:56 - Chapter 15 Separation 5:22:57 - Chapter 16 The Dinner 5:52:19 - Chapter 17 Night Session 5:58:19 - Chapter 18 The Mission 6:50:34 - Chapter 19 Old Friends 7:19:43 - Chapter 20 Briefing 8:01:58 - Chapter 21 Hauntings 8:06:28 - Chapter 22 Black Sun 8:50:48 - Chapter 23 Epilogue 8:56:38 - Credits The game features Jodie Holmes, one of two player characters. The other is an incorporeal entity named Aiden: a separate soul linked to Jodie since birth. Jodie, who is portrayed by actor Elliot Page, possesses supernatural powers through her psychic link to Aiden, growing from adolescence to adulthood while learning to control Aiden and the powers they share. Willem Dafoe co-stars as Nathan Dawkins, a researcher in the Department of Paranormal Activity and Jodie's surrogate-father-figure. Beyond: Two Souls is an interactive drama and action-adventure game, requiring the player to move and guide the character into interactions with objects and other non-player characters in the scene to progress the story. The player primarily controls Jodie through the in-game environments. At almost any time, however, the player can switch to control Aiden instead. Aiden, as an incorporeal entity, exists permanently in noclip mode and can move through walls, ceilings, and other obstacles; however, he is limited to moving only within a certain radius around Jodie due to their spiritual tethering. While playing as Jodie, the game includes interactive objects marked with a white dot, which can be interacted with by tilting the controller stick in its direction. If Jodie must perform a specific action, icons pop up on the screen to prompt the player to press and/or hold certain controller buttons. Conversation prompts float in the air, defaulting to a certain choice if too much time passes before selection. During action sequences, like chases or hand-to-hand combat, the cinematography moves into slow motion whilst Jodie performs the physical maneuver; during this time, the player must determine the direction Jodie is moving and push the controller stick in that direction to complete the action. Other sequences require real-time stealth, which has the player sneak Jodie through environments while coordinating certain actions with Aiden. Failing certain action sequences will alter the course of a chapter (and sometimes later chapters) and in some cases lead to the death of a non-playable character. While playing as Aiden, the game becomes monochromatic. Amongst the shades of greys, interactive objects are highlighted by an aura shining in one of several colours, with the colour of the aura indicating his potential interaction. As the player makes choices throughout the game, the gameplay's plot is revealed. Besides affecting dialogue and story developments, the outcome of entire scenes (and in some cases, the outcome of scenes several chapters later) can be manipulated to a certain extent based on player choices. These choices are typically moral decisions made through Jodie's dialogue options, interventions with various characters, success or failure in her combat scenes, or psychic actions that the player chooses to have Aiden perform.