Updates on this one are: 1) Two loss intros, like in MKDA and later, I have some variables to keep track if you won or lost a round to play the loss or win later round intros. I could use it for a round two cut scene. Think of the MK1 movie, shang vs Liu Kang end fight. 2) Block animations change against weapon attacks, but this is only working with my characters so far. 3) Elbow strike from the UMK3 combo has been added 4) Back roll fall recovery 5) Parry similar in use to Street Fighter 3, but has it's own animation if you miss like other moves. 6) Flailing fall animation like in MKDA and later games. 7) Teleport punch/kick slide on a miss/whiff 8) Low Wall slam added where the enemy doesn't fall and recovers faster. 9) Spear pull can cancel to an evade, in case the enemy threw a fireball just before getting caught. You can cancel the pull and avoid damage. 10) The combo limiter works with special moves, ground bounce and wall slam. It works like a counter or branch system. Some moves may change to end combos or if close to the wall, you'll get pushed away. 11) Regular back dash added 12) Damage scaling etc.