#GeometryDash #GD #Schn1pz Finally proud to say I have beaten this level after all those years playing this in mobile. This level's difficulty is just inconsistent caused by the 2nd half. The 1st half of the level is quite easy to do with only some minor inconsistencies. Then all goes down in consistency when we get to Toot's dual and to the end. Though the 1st dual is just a bunch of buffer clicks and holding, sometimes you die at 56% hitting the ground spike as soon as your cube lands on the bottom . The dual ball is quite annoying to understand , it took me thousands of attempts to actually understand what to actually do in that part and then another thousand attempts for one of the worst transitions I've played ever a.k.a. transitioning from the dual ball to Gboy's ship part. This is notorious as firstly the ball yellow orb timings is inconsistent where sometimes you die to the gear then most of the time makes your ship either fly high or fly low. You got barely any time to react with how you would control your ship based on how you transitioned which is super annoying to do. I still am not consistent with this part and I think nobody is as it is so bad. ZenthicAlpha's part is super easy and Viprin's part is ok but it can get you if you don't fully remember how to do it. The last cube and ship section of this level is the one of the most annoying things to play. It has ended my run multiple times around 90% and even getting 97% which sucks! Nonetheless this is one of the levels that brought me to this game when seeing AleXPain24 beat it when it got recommended to me on Youtube. It was an experience playing this level and actually being able to do it! Level info: ID: 4706930 Song: Ludicrous Speed By F-777 (467367) Level rating and stats: Total Attempts: 4073 Enjoyment: 6.5/10 Hardest part (imo): 60-67% Rating: Insane Demon