Make sure to subscribe for tons of fun content and make sure to like! It really helps me a lot! Make sure to follow me on Twitter: / chuckthefng Come hang out on Discord: / discord Any game requests? Tell me in the comments below what you want me to play. Twitch.tv: / chuckthefng Patreon: / chuckthefng ____________________________________________________________________ Outro music -- Haterade - Warmonger Link: • Haterade - Warmonger ____________________________________________________________________ What is Kingdom Hearts: Dream Drop Distance HD? Kingdom Hearts 3D: Dream Drop Distance (previously known as Kingdom Hearts 3D) is a game in the Kingdom Hearts series released on the Nintendo 3DS hand-held system. It was released on March 29, 2012 in Japan, July 31, 2012 in US and Canada, July 20, 2012 in Europe, and July 26th in Australia. The game has been remastered in HD and released as part of Kingdom Hearts HD 2.8 Final Chapter Prologue under the title of Kingdom Hearts Dream Drop Distance HD. The game is split into two scenarios, each fulfilled by one of the two protagonists: Sora and Riku. Unlike in previous games, however, the scenarios are not played separately, but are instead played concurrently in a linear fashion. This is achieved through the use of the drop system, and acts toward maintaining story continuity between Sora and Riku. Whenever play as one character is taking place, the Drop Gauge counts down towards the drop time. Once thirty seconds remain, a time counter becomes visible, alerting the player of the impending drop. The drop can be avoided temporarily with the use of items such as the Drop-Me-Not and Drop-Me-Never, both of which restore 50% and 100% of the Drop Gauge respectively. Once a character has dropped, then play switches to the other character. The player can manually force a drop at times during gameplay. Kingdom Hearts 3D: Dream Drop Distance features both old and new means to act within the game. The Command Deck system originally introduced in Kingdom Hearts Birth by Sleep is reintroduced for the use of active commands. These must be installed and feature a cool-down timer once used. Passive commands, however, must be installed through the Dream Drop Distance abilities menu, and can be obtained only from Spirit Ability Links. Several new abilities are introduced in this game, including certain Deck Commands, Flowmotion, Reality Shift, and the Link System. Flowmotion is a new gameplay mechanic which provides ease of movement and a new method with which to strike at enemies. Reality Shift is a feature unique to each game world, with uses differing between each. Spirit Linking allows the protagonists to link with their Spirits to combat the enemy. Whilst previous games have made use of means such as the Gummi Ship to access game worlds, Kingdom Hearts 3D: Dream Drop Distance introduced the Dive Mode gameplay system for the first time. This mini-game system is a free-fall into each game world where the protagonist must complete objectives, often having to defeat Nightmare Dream Eater bosses in addition to lesser enemies. A new gameplay element introduced in this game is that of the Forecast. Unique to each world, it alters each time the player drops. The Forecast affects the enemy difficulty of that particular world, among other things.