Call of Duty Warzone 2.0 | PS4 - PS4 Pro - PS5 | Graphics Comparison | Analista De Bits

Call of Duty Warzone 2.0 | PS4 - PS4 Pro - PS5 | Graphics Comparison | Analista De Bits

Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?ig... Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/pt/giv... PS4: Dynamic 1920x1080p/60fps with reconstruction rendering PS4 Pro: Dynamic 2688x1512p/60fps with reconstruction rendering PS5: Dynamic 2160p/60fps with reconstruction rendering Dynamic 1440p/~120fps with reconstruction rendering The dynamic resolution is applied to the horizontal pixel density. Something usual in this saga. PS5 adds more assets, better reflections, textures, longer drawing distance, post-processing effects, shadows and environmental occlusion among others. PS5 load times are 6 times faster. PS4 Pro has a shorter draw distance in shadows compared to PS4. I don't know if this is a bug or something intentional. PS4 has considerably more unstable framerate than in campaign or multiplayer. It is possible to increase the FOV up to 120 on consoles. In my case, I have it at 90 for this comparison.