The Walking Dead Episode 3 Gameplay - Part 8

The Walking Dead Episode 3 Gameplay - Part 8

This is the Gameplay/Playthrough of the PC version of "The Walking Dead: Episode 3 - Long Road Ahead" (2012) by IshanSardar ====================================================== Episode 2 -    • The Walking Dead Episode 2: Starved for He...   ====================================================== Checkout my channel for more gameplay, walkthrough and playthrough:    / ishansardar   My Facebook :   / gaming.devil   My Twitter:   / ishan_sardar   ====================================================== Thank You All for watching. If you like the video please don't forget to Like, Comment, Favourite and Subscribe!! ====================================================== Storyline (Contain Spoilers): A week after the events of "Starved for Help", the survivors continue to use the motor inn for shelter, now that they eventually have obtained more supplies from the back of an abandoned car. Eventually, Lee and Kenny procure the last of the supplies from the town of Macon. The Motel is attacked by a group of bandits, but the survivors manage to escape before getting killed. The bandits attacked because someone in the group had a secret deal with them, and gave supplies in order for protection, just like the St Johns did with food, for protection. Lilly now thinks someone is a traitor. She puts the blame on Ben and Carley/Doug, and shoots Carley when everyone is distracted.(If Doug is alive in the player's game, Lilly will aim and shoot at Ben only for Doug to sacrifice himself). The player has a choice of leaving Lilly, or taking her with them to pass judgement on her later. On the RV Katjaa & Kenny reveal to Lee that Duck was bitten during the bandits' raid. The RV has to stop because there is a train blocking the road. Lee looks around until he manages to obtain the controls for starting the train. If the player decided to bring Lilly along, she will steal the RV when everyone is outside, and drive away. The group meet an elderly homeless man named Chuck who has made his home in one of the trains boxcars, and gladly offers to come with Lee and his group. The group leave on the train, but Duck isn't getting any better and spits up blood. Katjaa knows there's no time left and tells Lee to get Kenny to stop the train. Lee tries to, but Kenny is in denial, and the player must decide whether to fight him, or talk him into stopping the train. Kenny will stop the train either way. During an emotionally distressing scene, the player helps decide who should shoot Duck; Katjaa, Kenny or himself. Either way, Katjaa carries Duck into the forest, with or without Kenny, and a gunshot is heard. The group and the player presumes Katjaa shoots Duck, however, she has shot herself. (If Kenny follows Katjaa into the forest, you will hear his cry of distress.) Duck is still barely alive and the player decides whether Kenny or himself should shoot Duck (although, by letting the timer run out on Kenny shooting him, Duck can be left alive to turn into a walker). The remaining group - Lee (the player), Clementine, Kenny, Ben and Chuck - continue on the train. Ben reveals to Lee that it was him who was the traitor. The player decides how to react. Shortly after Lee teaches Clementine how to shoot and can choose whether or not to cut her hair short(doing so will make her hair more difficult to grab.) The two decide on a new plan of looking for Clementine's parents when they reach Savannah. The train is brought to the stop by an oil tanker, hanging from a damaged bridge up above. The gang meet Omid and Christa, who help bring the oil tanker down. A massive horde is foreseen and the gang set to leave. The oil tanker damaged the ladder leading to the bridge and Omid & Lee cannot get down. They move to the other side and jump onto the train, with Omid having a bad landing and falling off. Christa leaps off the train to help Omid, who now has an injured leg. The player can choose to either help Christa or Omid onto the train again, but both get on- and criticize his decision- regardless. Later in the day, while he's in the conductors booth with Clementine, Lee discovers a drawing of Kenny and his family in her bag. As Kenny enters to take Lee's shift, Lee stuffs the drawing back into her bag. After a brief discussion, the pair hear a man trying to talk to Clementine over her walkie-talkie (the walkie-talkie that Clementine told Lee was broken). The man is heard on the radio convincing Clementine to come out to him because he has her parents, and that she shouldn't let Lee stop her from reaching out to him. Shocked that the stranger knows of both Clementine and Lee, the duo look onward towards the Savannah cityscape as the sun begins to set. ======================================================