Ghost Recon-Future Soldier : Silent Talon [Mission 5] {Walkthrough/Gameplay}

Ghost Recon-Future Soldier : Silent Talon [Mission 5] {Walkthrough/Gameplay}

Ghost Recon: Future Soldier Mission 5 : Silent Talon [No Commentary] Subscribe :   / @theredlad3584   IGN Review : It could’ve been so different. Two years ago, when Ghost Recon: Future Soldier was shown at E3 in 2010, the reaction was muted. Unlike the bombastic demo that was unveiled – which borrowed more from recent blockbuster shooters than the thoughtful, strategic franchise it was based on – the reception caused little more than a rumble. True, that first glimpse proved it was more than a Call of Duty-aping run-and-gun duck hunt, but its direction had obviously been swayed by the bullet-spitting behemoth. Two years on and many of the fears that Future Soldier doesn’t stay true to its roots can be laid to rest. It bears all the hallmarks of a great Ghost Recon game – a considered tempo, smart pacing and a smattering of the genre’s now all-important set-pieces – but more importantly it takes the blueprint laid out by Advanced Warfighter and improves on it. Play Future Soldier as you would Call of Duty or Battlefield and you won’t last long. It’s a punishing game in some respects, and you cannot stand out in the open and expect to survive for more than a few seconds. It forces you to think strategically, to plan ahead and use cover at all times. Often the best option is to take down the enemy one by one, carefully considering your next target in order to prevent a patrolling guard from stumbling over a dead body and raising the alarm. And sometimes the best route is to not fire a single shot at all, but to move silently to your objective without the enemy realising you’re even there. This flexibility to tackle missions in different ways makes Ghost Recon: Future Soldier a refreshing change from the recent trend of linear shooters. It’s superbly paced too, shifting effortlessly between moments of considered calm to the flashes of pure spectacle that are de rigueur in today’s action games. Scenes of explosive carnage are peppered more frequently throughout the campaign than in previous Ghost Recons, but they fit within the narrative in a believable way. You won’t question why something is happening and are never drawn out of the experience by moments of outrageous silliness. Instead it all gels together perfectly and makes sense, which should be applauded considering the game’s near-future setting and the advanced gear at your disposal. Adaptive camouflage enables Ghosts to blend with their background and sneak past without detection, providing they move with caution, while the Warhound is a robotic beast that acts as both a mobile artillery platform and moving cover. There are also sensor grenades that pick out nearby enemies, aim-assisted sniper rifles, airstrikes… Ghost Recon is packed with cool gadgets that make you feel like a total bad-ass when used correctly, but aren’t so overwhelmingly powerful as to make you invincible. The drone is perhaps the piece of kit you’ll find most useful, though, and while it will be instantly familiar to anyone who’s play previous games, it boasts a handful of new features. Firstly, it can transform into a radio-controlled car and emit a sonic pulse that disables nearby electronics or temporarily stuns enemies. It also provides a bird’s-eye view of the battlefield, giving invaluable insight into the enemy’s position. But it’s the tagging system that really revolutionises the way Future Soldier plays. It’s an improved version of the tagging feature in Splinter Cell: Conviction and replaces the old direct-order system: rather than telling your team-mates to move to specific positions, you tag an enemy – or multiple enemies, up to a maximum of four. This essentially issues the order for a team-mate to focus on that target, and they’ll do everything they can to ensure the enemy stays within their sights. Your team-mates are smart, so they’ll stay in cover and maintain a low profile, but if they’re unable to continue targeting an enemy because it would compromise their position then they’ll stand down. A Ghost wouldn’t give away their position in real life, so it’s refreshing to see that your team-mates are smart enough to act the same way here. Tagged enemies can then be eliminated when the time is right, and perfecting multiple takedowns when each Ghost has a bead on an enemy and you’re able to eliminate four guys simultaneously is an extremely satisfying feeling. And because you’re able to tag enemies using the drone, it’s also possible to play armchair strategist, marking enemies from afa At times Ghost Recon: Future Solider looks superb. It’s obvious a lot of time has been spent perfecting the way the Ghosts bond as a team, either out on the battlefield or chewing the fat between missions. It’s therefore a shame Future Soldier falls short in other areas; faces look waxy and the dialogue unconvincing, so the few scenes designed provoke an emotional response don’t really click.