Call of Duty - Black Ops Cold War Mission 6 : Desperate Measures [No Commentary] Subscribe : / @theredlad3584 IGN Review : For a series known for virtually non-stop shooting, it’s surprising how much time you spend in Call of Duty: Black Ops Cold War’s single-player campaign with your weapons holstered. Certainly more than any other game in the franchise’s 17-year history. But whether it’s walking around your safehouse and getting to know your covert ops crew or sneaking around KGB headquarters as a Russian double agent trying to figure out a way to smuggle your American friends into the ultra-secure building, the latest COD puts that quiet time to good use. Sure, it’s got plenty of loud parts too – there are high-speed shootouts, rooftop chases, and assassination missions – you know, the usual stuff. But this time around, it reaches its peak without any weapons drawn. Black Ops Cold War really sells its, um, black ops Cold War setting well. You’ll see ‘80s fashion, plenty of CRT TVs, and a whole lot of smoking indoors. It’s authentic! Even better, I love how your choices from when you fill out your character’s psych profile actually affect gameplay. Your codename is always “Bell,” but you can choose your own background and personality traits – and that last one manifests as multiplayer-style perks, such as faster reloading speeds or increased bullet damage dealt. You can even pick your own name… unless you’re me, for some reason? Black Ops veterans will be greeted by some familiar faces: Woods and Mason return from Black Ops 1, though I was a little disappointed that neither has a ton to do in the story other than be your sidekick. It is some good nostalgia to step back into the boots of Mason at various times, though. There are also a couple of new faces, but the bulk of the co-star screen time goes to Russell Adler, a living-legend CIA veteran slash dead-ringer for Robert Redford who’s recruited you to help stop Perseus, a generically nefarious and shadowy evil man whose actions tend to topple governments… or worse. You really get to know your team through the safehouse sequences between missions. Here you can review evidence, chip away at secret codes, and chat with your fellow spies via dialogue-tree conversations. I very much enjoyed this aspect of the campaign, even if none of those conversations seem to factor into the endgame in the way that other choices do. Meanwhile, combat is your standard Call of Duty stop-and-pop shooting gallery, with the same basic-at-best AI the series has always had. There is precisely one “special” kind of enemy: an armored goon who’s just a bullet sponge. Gadgets are strangely almost nonexistent this time around, with one brief R/C bomb car sequence in the first mission and that’s it. Weapons are nothing you haven’t seen in COD before. hat said, I was impressed at the ways in which Cold War admirably tries to carve out some new space in the Black Ops universe with some new mechanics. It succeeds in some ways, such as making collectables relevant to gameplay by using them as in-universe evidence to set up other missions, thus giving you organic motivation to either find those hidden items as you go or replay the missions they’re hidden in before advancing. Classic spy tricks like photography and lockpicking factor into gameplay too. Even better, you’ll actually need to examine some of the evidence to solve little puzzles before taking certain missions, adding some light adventure game-style work to this traditionally trigger-happy series. Perhaps more notably, though, there are a couple of moments in this campaign that have franchise-altering implications. No spoilers, but I’m majorly curious if and how those will be followed up on in all future Call of Duty games.