The Walking Dead Season 2 - Episode 2 Part 4 by Telltale Games If you want to show your support and would like for us to continue making let's plays, hit that LIKE & SUBSCRIBE button! Every little bit helps! The Walking Dead: Season Two Playlist ► • The Walking Dead - Season 2 Resident Evil 7: Biohazard ► • Resident Evil 7 BIOHAZARD The Last of Us Playlist ► • The Last of Us The Walking Dead: Season One Playlist ► • The Walking Dead - Season 1 Subscribe Today! ► / @delwolfgaming4014 Follow Us on Twitter! ► / delwolfgaming Follow Us on Instagram! ► https://www.instagram.com/delwolfgami... The game takes place in the same fictional world as the comic, with events occurring shortly after the onset of the zombie apocalypse in Georgia. However, most of the characters are original to the game, which centers on university professor and convicted murderer Lee Everett, who helps to rescue and subsequently care for a young girl named Clementine. Kirkman provided oversight for the game's story to ensure it corresponded to the tone of the comic, but allowed Telltale to handle the bulk of the developmental work and story specifics. Some characters from the original comic book series also make in-game appearances. The second season follows Clementine (Melissa Hutchison), a young girl who has been able to survive the walkers thanks to the help of Lee Everett (Dave Fennoy). At the start of the apocalypse, Lee helps to protect Clementine and offers to help her find her parents who had gone to Savannah; they join several survivors in their journey. When Clementine is captured, a bitten Lee rescues her, but both realize her parents have become walkers. She is forced to choose between shooting him or leaving him to reanimate, before venturing off on her own. Unlike many graphic adventure games, The Walking Dead does not emphasize puzzle solving, but instead focuses on story and character development. The story is affected by both the dialogue choices of the player and their actions during quick time events, which can often lead to, for example, certain characters being killed, or an adverse change in the disposition of a certain character or characters towards Lee. The choices made by the player carry over from episode to episode. Choices were tracked by Telltale, and used to influence their writing in later episodes.