Batman: The Enemy Within | Episode 2: The Pact

Batman: The Enemy Within | Episode 2: The Pact

This is a no commentary, full playthrough of the game. The video contains episode "The Pact". Recorded in 4K on PS5. Batman: The Enemy Within is an episodic point-and-click graphic adventure video game developed and published by Telltale Games and distributed by Warner Bros. Interactive Entertainment under its DC Entertainment label, based on the DC Comics character Batman. The game is a sequel to 2016's Batman: The Telltale Series. It received positive reviews, and is viewed as an improvement over the original, with the game's depiction of the Joker. Though Telltale Games shut down in 2018, the licenses for the Batman and The Enemy Within games were acquired by Athlon Games, and both games were rereleased by LCG Entertainment under a new Telltale Games label as the combined "Shadows Edition" in December 2019. Like most Telltale games, the game features a similar episodic format found in other titles (such as Game of Thrones, The Walking Dead, The Wolf Among Us and Tales from the Borderlands). The player controls Bruce Wayne and his alter-ego Batman, with the game evenly split for both characters. The game features a branching narrative, similar to past Telltale games, giving the player options in approaching a situation and having that choice affect later events in the game. If the player had played the previous game, choices made, such as saving certain characters or stopping a criminal, may also be imported, though the game can be played as a standalone title. The game includes action sequences that are resolved similar to Telltale's other games, using quick time events. The series also includes investigation sequences, allowing the player to use Batman's detective skills to investigate areas. Sections of the game also present situations to the player where they may choose to approach as Bruce Wayne or as Batman. Crowd Play, a feature implemented in the predecessor, also returns for The Enemy Within, allowing streamers to let their audience interact with their session with the game.