Batman Arkham Knight Walkthrough Gameplay Part 18 - Facing Harley Quinn - (Xbox One) Batman Arkham Knight Walkthrough Gameplay Part 18 This video includes the 18th part of Batman Arkham Knight that is played on the Xbox One. Batman: Arkham Knight is a 2015 action-adventure video game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment for the PlayStation 4 and Xbox One video game consoles, and Microsoft Windows. Based on the DC Comics superhero Batman, it is the successor to Warner Bros. Games Montréal's 2013 video game Batman: Arkham Origins, and the fourth main installment in the Batman: Arkham series. Arkham Knight was released worldwide on June 23, 2015. Batman: Arkham Knight is set within Gotham City, which is open to the player from the beginning of the game, allowing them to travel freely anywhere within its boundaries. There are no loading transitions while moving anywhere in the game.[2] Many of the gadgets and the gameplay elements from the previous Arkham games return, including the grapnel gun, line launcher, batarangs, the countering system and detective vision.[3] The "Disruptor" rifle can be used to disable or detonate enemy weapons and drone turrets, booby-trap weapon crates to shock enemies who attempt to arm themselves, and tag vehicles for Batman to track.[4] New gadgets include a batarang sensor that can be thrown out to gain information on the surrounding area,[5] and the Voice Synthesiser can be used to direct thugs into traps.[6] Batman can use some gadgets while gliding, such as batarangs or the line-launcher. The player can fly Batman throughout the city using his cape, with gliding now allowing for faster, longer sustained flights, steeper dives, and higher climbs. The grapnel gun can now be used to instantly switch directions during a glide,[7] as well as being fired twice while in the air to chain grappling moves together.[8][5] The game's combat system allows for basic attacks including strikes, counters, and dodging which can be combined to keep Batman attacking while moving between enemies and avoiding being attacked himself.[9] Basic enemies include enemies armed with shields and shock batons,[6] others are armed with guns which significantly damage Batman.[10] These enemies can now perform a charge and tackle attack only used by larger enemies in previous games; precision timed dodging, and a batarang can instantly defeat some charging enemies.[11] The system adds the ability to combine attacks on prone enemies without interrupting a combo streak.[7] Batman can counter enemy attacks and throw them into other enemies for increased damage. Batman is also capable of disarming enemies wielding items like baseball bats and using the acquired weapon on several foes before it breaks.[10] Arkham Knight introduces enemy medics who can shield enemies in electrified fields and revive unconscious ones,[6] sword-wielding enemies, and brutes who are resistant to damage and must be stunned before they can be attacked, while brutes wielding gatling guns, tasers, and blades require additional steps to defeat.[6][12] Enemies are capable of employing tactics to counter Batman's various skills, including deploying landmines, controlling hovering drones, disabling vents if Batman is found using them, and detecting his location if using Detective Vision for too long. ~-~~-~~~-~~-~ Please watch: "Watch Dogs Walkthrough Gameplay Part 1 - Aiden Pearce - (Xbox One)" ➨ • Watch Dogs Walkthrough Gameplay Part 1 - A... ~-~~-~~~-~~-~