“Gotham’s getting weirder… and somehow Batman’s night still isn’t over.” Part 6 picks up as we leave Stagg’s airships behind and head straight toward Scarecrow’s hideout where Barbara’s being held. When we get there, the game gifts us with a beautifully cursed glitch that absolutely should not exist but somehow makes everything better. From there, we regroup at GCPD to talk to Ivy about a cure for the Cloudburst. With her guidance, we grab an EMP upgrade for the Batmobile and help awaken one of Gotham’s ancient trees - but, of course, the roots are trapped underground and need a very Batman-style rescue. Between the chaos, we team up with Nightwing to raid one of Penguin’s weapon caches, catch another glimpse of Man-Bat soaring through the night, and help Catwoman with more of Riddler’s ridiculous puzzles at the orphanage. Azrael summons us again with another burning bat symbol, and we end the night by stopping Two-Face’s crew from robbing two separate banks. Gotham is falling apart from every direction, but Batman is determined to foil Scarecrow’s plans. 🦇 Series Playlist: • Batman Arkham Knight [No Commentary] *Comp... 🎮 Game: Batman: Arkham Knight (PS4) 🎥 Recorded With: Elgato Game Capture #BatmanArkhamKnight #ArkhamKnight #Scarecrow #BarbaraGordon #TwoFace #Penguin #Nightwing #Riddler #Catwoman #ManBat #Azrael #PoisonIvy #Cloudburst #BatmanGameplay #ArkhamSeries #NoCommentary #StoryGames #OpenWorldGames #PS4 #PS5 #Rocksteady #DCComics #Arkhamverse #SuperheroGames #GothamCity