No Shelter - A Last of Us Inspired Scene | Unreal Engine 5.5

No Shelter - A Last of Us Inspired Scene | Unreal Engine 5.5

No Shelter - A “Last of Us” Inspired Scene. This was more than just an environment. It was a story told through silence, light, and shadow... shaped by the haunting realities of a world after collapse. Crafted within ‪@VoltMotionProductions‬ this project marks our biggest creative effort so far in terms of brainstorming, visual direction, and collaboration. 🔊 Sound design (ambient layers, SFX, environmental depth) by Volt Motion Production - brought to life by @anastasios_karagiannopoulos & @christossolakis.audio - gave this world a heartbeat that never rests. 🎼 Original score composed by Kostas Maragos & Christos Mitros. It’s a soundscape that balances the haunting stillness of desolation with the quiet strength of the human will to endure. ⚙️ Technical Highlights 🛠️ Created in ‪@UnrealEngine‬ 5.5 💡 Physical Values for Lighting using HDRI Backdrop 🌿 Foliage from ‪@quixeltools‬ Megascans 🧱 Assets from ‪@leartesstudios‬ (via ‪@Fab‬ ) 🔥 Tailored Post-Processing, Fog Volumes, and Camera Animation for cinematic depth Every detail was built to serve the atmosphere - and we can’t wait to show you more in the future! #TheLastOfUs #UnrealEngine5 #UE5 #GameDev #EnvironmentDesign #PostApocalyptic #DigitalArt #3DEnvironment #CGIArt #VirtualProduction #Cinematic #Explore #LevelDesign #SoundDesign #OriginalScore #EmotionalStorytelling #Art #UnrealCinematics #AtmosphericArt #EnvironmentArt #CreativeJourney #Quixel #3D #Assets #HDRI #VolumetricFog #LightingDesign #VisualStorytelling #CinematicTrailer #GameArt