Batman  Arkham Knight (Ace Chemicals)PART 3

Batman Arkham Knight (Ace Chemicals)PART 3

Ace Chemicals As you drive the Batmobile onto the bridge leading to Ace Chemicals, you'll be greeted by Jim Gordon and his small squad. Your reunion will be interrupted by the arrival of a new villain in a combat chopper. First things first, grapple up to the top of the Ace Chemicals building to view the situation. Most of the Militia forces will be deploying to the other island of Gotham City, with a few remaining groups left to contend with. Batman's first objective is to find an rescue the Ace Chemical workers, but he'll need to access the site's database. Fortunately, there's one just to the left, guarded by 5 thugs armed with guns. Take out the ones patrolling the far walkways, and save the two guarding the terminal for last - using the Fear Takedown from the nearby grate for a quick and easy finish. Once the thugs are gone, interact with the computer and Batman will find the 5 workers names, and attempt to use the Remote Batarangs scanner to find them. Head up to the highest point of the plant by grappling to the tall tower of Ace Chemicals, then launch the Remote Batarang. As the Batarang circles the plant, home in on the large waveform signatures to locate each of the workers. One is near the entrance opposite where you took out the armed thugs, one is on a far platform in an isolated shack, and the other three are located deep within the plant itself. With all workers accounted for, it's time to knock a few heads together. Start with the one closest to the entrance, in a small building opposite the terminal. You can make a flash entrance by crashing in through the ceiling, and taking out the 5 enemies inside. When all of them are taken out, use the control panel near the fallen worker to open the entrance gate back up. Toggle your Remote Batmobile controls and use a winch point on the road to build a ramp into the plant, where Batman will stylishly hop in just as the Batmobile flies across the gap. Five drones will be waiting for you, so keep on your toes and stay mobile to defeat them. Pull down the second door leading up along the ramp to worker #2 who is isolated in a building off to the side. Carefully navigate to the narrow bridge, and either shoot or ram the gun-wielding militia patrolling the area. Now head to the giant sealed door, and break it down with the winch point, and take out everyone inside with the Batmobile's riot suppressor.