KH DDD NG Level 1 Critical - Hockomonkey Riku (No Damage/No Magic)

KH DDD NG Level 1 Critical - Hockomonkey Riku (No Damage/No Magic)

I'm boosted in the following ways: -2 Attack Boosts -LVL 2 attack drop bonus -4 Attack Hastes -Keyblade: Way to the Dawn (STR: 5) STRENGTH: 14 Deck: Blizzard Edge Spark Dive Quick Blitz Strike Raid My spirits are Meow Wow (LVL 5), Komory Bat (LVL 5), and Pricklemane (LVL 5). They give a good early-game balance of Magic and Attack Boosts/Hastes (though I'd switch out Pricklemane for a Tama Sheep with a magic build). Meow Wow can cast Slow, which this boss is vulnerable to, so he's very helpful. This is a cool stun lock. He's supposed to disappear and summon these hands ypu have to kill, but if you can trigger Reality Shifts fast enough, he'll be staggered for the whole fight. He can be initially staggered by landing two of those flowmotion railing combos. This stunlock is even easier with Slow. Meow Wow did me a solid and Slowed him on the last set of combos, but I don't think I needed him to do that.