Import & Edit Mixamo Animations in iClone | Export to Unreal Engine 5.6

Import & Edit Mixamo Animations in iClone | Export to Unreal Engine 5.6

Last Video    • Unreal Engine 5 with CC4 & iClone | Instal...   In this CC4 & iClone to Unreal Engine 5 Character Creation, Animation, and Workflow tutorial, we’ll take an in-depth look at importing animations from Mixamo, applying them to a custom Character Creator 4 character, editing them in iClone for polish, and bringing them into Unreal Engine 5 for your game or cinematic projects. This step-by-step guide is perfect for game developers, animators, and Unreal Engine creators who want to streamline their workflow while getting the best results from Mixamo’s free animation library. Whether you’re new to the CC4 → iClone → UE5 pipeline or looking to refine your process, this video covers everything you need to know — from animation import to final integration. What You’ll Learn in This Tutorial: 1. Importing Mixamo Animations into iClone We’ll start by downloading an animation from Mixamo, making sure the settings are correct for your character type. Then we’ll show you exactly how to bring it into iClone without losing quality or bone alignment. 2. Applying Animations to a CC4 Character You’ll see how to take the Mixamo animation and drop it directly onto the Character Creator 4 character you made in the last video. This ensures a consistent workflow from one step to the next. 3. Editing and Refining Animations in iClone We’ll use iClone’s powerful animation editing tools to tweak movements, adjust timing, smooth out transitions, and fix any quirks that come from Mixamo’s base animations. This stage is where you take a good animation and make it great. 4. Exporting the Final Animation to Unreal Engine 5 Once your animation is looking perfect in iClone, we’ll walk through the export process so it’s UE5-ready. You’ll learn the export settings, skeleton compatibility options, and how to keep everything consistent with your character rig in Unreal. 5. Integrating the Animation into UE5 Finally, we’ll import the animation into Unreal Engine 5, verify that it works correctly with the UE5 skeleton, and assign it to our custom CC4 character. We’ll even test it in a scene so you can see the results live. Why This Workflow Matters The CC4 → iClone → UE5 pipeline is one of the most powerful character animation workflows available today. By using Mixamo as a source for base animations, iClone for customization, and Unreal Engine 5 for implementation, you’re getting the best of all worlds: Character Creator 4 (CC4): Create fully customized, game-ready characters. iClone 8: Edit, refine, and enhance animations with professional tools. Unreal Engine 5: Bring your character and animations into real-time projects with stunning graphics and physics. This method is ideal for: Game developers wanting high-quality animations without expensive motion capture. Indie creators looking for free animation resources that can be customized. Unreal Engine users who want smooth, compatible animation imports. Tips & Tricks in This Video: How to avoid skeleton mismatch errors when importing animations from Mixamo to iClone. The best export settings for animation from iClone to Unreal Engine 5. How to quickly test your animation in UE5 using the Sequencer or Animation Blueprint. Editing animation curves for smoother transitions. Related Tutorials in the Playlist: This is part of my ongoing CC4 & iClone to Unreal Engine 5 Character Creation, Animation, and Workflow playlist. Previous episodes include: Creating your custom CC4 character from scratch. Setting up the CC4 → UE5 pipeline. Using the iClone Live Link plugin for real-time updates. Watch the full playlist here: [Add Playlist Link] If this video helps you out, don’t forget to: ✅ Like the video ✅ Subscribe to my channel ✅ Turn on notifications so you don’t miss future tutorials Follow My Work: 🎬 YouTube:    • Unreal Engine 5 with CC4 & iClone | Instal...   💼 Portfolio: https://chrishoffmanportfolio.replit.app 📌 Itch.io: https://christopher-hoffman.itch.io