Captain Toad Treasure Tracker 100% Walkthrough - Episode 20 | "Memories of Our Adventures"

Captain Toad Treasure Tracker 100% Walkthrough - Episode 20 | "Memories of Our Adventures"

Welcome to my 100% walkthrough of Captain Toad Treasure Tracker for the Wii U! In this video, I show you how to beat the fourth chapter of the Bonus Book, as well as accomplish all hidden objectives. ---------------------------------------­----------------------------------------­------------ Thanks for watching, and don't forget to "LIKE" the video, leave a "COMMENT" if you enjoyed, and "SUBSCRIBE to the channel for this and my other playthroughs, both current and upcoming! ---------------------------------------­----------------------------------------­------------ Subscribe to my channel!:    • Video   View the "PLAYLIST" for this walkthrough!    • LEGO Batman: The Videogame [100% Walkthrough]   ---------------------------------------­----------------------------------------­------------- Video Schedule | http://gamingmagic13.com/video-schedule/ Twitter | http://twitter,com/gamingmagic13 Twitch |   / gamingmagic13   Website | http://gamingmagic13.com/ ---------------------------------------­----------------------------------------­------------ Captain Toad: Treasure Tracker, known in Japan as Susume! Kinopio-taichō (進め! キノピオ隊長?, lit. March Onwards! Captain Kinopio), is an action puzzle video game developed by Nintendo EAD Tokyo and 1-UP Studio, and published by Nintendo for the Wii U. The game is a spin-off of the Super Mario series which builds upon a minigame originally featured in Super Mario 3D World. First announced at Nintendo's E3 2014 digital event, the game was released in Japan on November 13, 2014,[2] December 5, 2014 in North America,[3] January 2, 2015 in Europe and January 3, 2015 in Australia.[4] The game builds upon the Adventures of Captain Toad minigame within Super Mario 3D World, where the basic gameplay model had been first introduced. In the game, players control Captain Toad and his companion Toadette into safely navigating through various obstacles and reach a gold star at the end of each level.[5] Completing the game allows players to see the link between Captain Toad: Treasure Tracker and Super Mario 3D World, and having save data from the latter or beating Treasure Tracker allows players to play four 3D World levels as Captain Toad. The player can manipulate the camera to view around the level, which can reveal hidden areas containing bonus items. Both characters can be hit once before dying, but they collect mushrooms to restore their health. As in Super Mario 3D World, Captain Toad can also walk and run, but cannot jump while carrying a heavy backpack. As in Super Mario Bros. 2, he can pull up plants from the ground, which yield either collecting coins or throwing turnips at enemies. He can also use Super Pickax to clear out enemies and obstacle blocks, that is similar to the hammer in Donkey Kong. The game makes use of the Wii U GamePad's features, as the player can touch the screen to manipulate platforms and use gyroscopic controls to aim turnips while riding mine carts.[6] The game makes use of amiibo: using the Toad amiibo places a "pixel Toad" in levels for Captain Toad to find, in the style of hide and seek; other figurines give the player extra lives.[7] Early in the development of Super Mario 3D World, Nintendo created prototypes of various gameplay ideas, including what IGN described as small "diorama-like levels the player could twist and turn." However, when the team added a character who could jump, they realized the levels would have to increase in size. They decided to keep the small-scale course design by eliminating jumping entirely, which also forced them to choose a player character other than Mario or Luigi. Director Shinya Hiratake suggested Shigeru Miyamoto to make Link from The Legend of Zelda as a playable character, but Miyamoto instructed him to choose a different one. The developers then realized that Captain Toad, a background character from the Super Mario Galaxy games, would fit the role due to his heavy backpack, which they reasoned would weigh too much and keep him from jumping. Originally, the team thought the levels could form their own game, but instead a few were included in Super Mario 3D World. After 3D World was finished in late 2013, Miyamoto found that the Captain Toad levels reminded him of one of his earlier gameplay ideas inspired by the Rubik's Cube, so he suggested they create a separate Captain Toad game.[8] The digital download size from the Nintendo's e-shop via the WiiU is 1.9 GB.[9] ---------------------------------------­----------------------------------------­------------ Would you like to suggest a future walkthrough? Leave a suggestion in the comments below and I might consider it!!