BioShock Infinite \ Gameplay - Part 1 | No Commentary

BioShock Infinite \ Gameplay - Part 1 | No Commentary

BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games. It was released worldwide for the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013; an OS X port by Aspyr was later released on August 29, 2013 and a Linux port was released on March 17, 2015. Infinite is the third installment in the BioShock series, and though it is not immediately part of the storyline of previous BioShock games, it features similar gameplay concepts and themes. Irrational Games and creative director Ken Levine based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism, while also incorporating influences from more recent events at the time such as the 2011 Occupy movement. The game is set in the year 1912 and follows its protagonist, former Pinkerton agent Booker DeWitt, who is sent to the airborne city of Columbia to find a young woman, Elizabeth, who has been held captive there for most of her life. Though Booker rescues Elizabeth, the two become involved with the city's warring factions: the nativist and elite Founders that rule Columbia and strive to keep its privileges for White Americans, and the Vox Populi, underground rebels representing the underclass of the city. During this conflict, Booker learns that Elizabeth possesses strange powers to manipulate "Tears" in the space-time continuum that ravage Columbia, and soon discovers her to be central to the city's dark secrets. The player controls Booker Dewitt throughout the game, eventually working with the AI-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, clothing called Gear that offer unique attributes, and psychokinetic powers granted through Vigors. Elizabeth's powers can also be used to help fight hostile forces. In contrast to the limited spaces of the underwater city of Rapture, the openness of Columbia provides for more dynamic combat, including combat that takes place aboard the city's Sky-Line rollercoaster-like rail system. Downloadable content for the game includes a story-based mission, Burial at Sea, that links Infinite's story to that of the original BioShock game. The game won over 85 pre-release awards for its display at E3 2011, including Best of Show from the Game Critics Awards. At release, BioShock Infinite received critical acclaim, with praise particularly directed at its story, setting, and visual art design, and is often regarded as one of the best video games of the seventh generation of consoles. According to review aggregator Metacritic, it was the third-highest rated video game of 2013. Within two months of release, it sold over 3.7 million retail copies, and has since sold more than 11 million copies overall. It won year-end accolades, including Game of the Year from several gaming publications. A remastered version of the game was released on PlayStation 4 and Xbox One on September 13, 2016, as part of BioShock: The Collection, alongside its predecessors. BioShock Infinite: Burial at Sea is an episodic expansion to the first-person shooter video game BioShock Infinite, and a prequel to the original BioShock. It was developed by Irrational Games, and published by 2K Games. It is available on Linux, Microsoft Windows, PlayStation 3, Xbox 360, and OS X. Burial at Sea consists of two episodes. Episode 1 was released worldwide via download-only on November 12, 2013, and Episode 2 was released on March 25, 2014. A retail version for PlayStation 3 and Xbox 360 was released on November 4, 2014 as part of BioShock Infinite: The Complete ion, and for PlayStation 4 and Xbox One on September 13, 2016 as part of BioShock: The Collection. Burial at Sea is set after the events of BioShock Infinite, which spanned several alternate realities and was themed on the nature of choice. Whereas Infinite took place aboard Columbia, the floating air city set in 1912, Burial at Sea takes place in an alternate reality within the underwater city of Rapture, a year before the events of the first BioShock game (which is set in 1960). Developer(s) Irrational Games Publisher(s) 2K Games Director(s) Ken Levine Programmer(s) Christopher Kline Artist(s) Scott Sinclair Writer(s) Ken Levine Composer(s) Garry Schyman Series BioShock Engine Unreal Engine 3 Type: Single-Player Solo Campaign Walkthrough No Comments Settings: 1080p FullHD, 60 fps, Ultra Graphics No commentary Gameplay Nintendo Switch NX Emulator Wii 3DS XL DS Apple iPhone iPad iOS Google Android Play Steam Coop Playthrough 100% Solo Campaign Walkthrough 4K 60FPS Multiplayer Let's Play Review HD Microsoft Xbox One 360 Achievement Sony Playstation PS4 Pro Trophy Vita TV PSP Portable Console Windows PC macOS #fru77y