⌜Project V1: Disséct⌟ - LucasK, LamboX, Vikio, Thanatos and Fear (check description)

⌜Project V1: Disséct⌟ - LucasK, LamboX, Vikio, Thanatos and Fear (check description)

Trailer of this gameplay will be coming soon. This is a project to balance Dying Light with 2016 tactics. Disséct - A Dying Light Be The Zombie PvP Project. Spit Changes: Survivor Sense: this spit was majorily disliked by the community, only bringing new players for the game in confusion. Duration from 300 seconds set to 70 seconds. Toxic Spit: We majorily nerfed the toxic damage, but set an extra meter of range on toxic spit. Radius: 6.0 -- 7.0 Damage: 0.30 -- 0.23 (slower) Control The Horde (unupgraded): 18(s) -- 21(s) Control The Horde (upgraded): Unchanged. (25s) UV Supressor (unupgraded) 18(s) -- 21(s) UV Supressor (upgraded) 25(s) -- 23(s) Cooldowns: Horde/Toxic Regeneration: 1v1 - 80 seconds (unchanged) 2v1 - 50 -- 70 seconds 3v1 - 40 -- 45 seconds 4v1 - 30 -- 42 seconds UV/Sense Spit Regeneration: Same as "Horde/Toxic" UV Block Regeneration: 1v1 - 80 seconds (unchanged) 2v1 - 50 -- 60 seconds 3v1 - 40 seconds (unchanged) 4v1 - 30 -- 35 seconds Item Changes: Potions Cooldowns: 1v1 - 120 seconds. 2v1 - 130 seconds. 3v1 - 140 seconds. 4v1 - 145 seconds. Zaid Flares Duration: 25(s) -- 20.5(s) Cooldowns: 1v1 - 12.0 seconds. 2v1 - 21.0 seconds. 3v1 - 20.0 seconds. 4v1 - 22.5 seconds. Molotov (Default) Fire Duration: 5(s) -- 10(s) Cooldown: 1v1 - 7.0 seconds. 2v1 - 11.0 seconds. 3v1 - 17.0 seconds. 4v1 - 21 seconds. Uses: 1v1 - 0.9 (2 uses) 2v1 - 0.9 3v1 - 1.0 4v1 - 1.0 Super Molotov Fire Duration: 10(s) -- 15(s) Cooldown: 1v1 - 7.0 seconds. 2v1 - 11.0 seconds. 3v1 - 17.0 seconds. 4v1 - 21 seconds. Uses: 1v1 - 0.9 (2 uses) 2v1 - 0.9 3v1 - 1.0 4v1 - 1.0(edited) Game Changes: Human Respawns: 1v1: unchanged 2v1: 5 - 10 seconds. 3v1: 7 - 15 seconds. 4v1: 10 - 15 seconds. UV Flashlight: 1v1: unchanged: 2v1: increased flashlight value by 0.10 3v1: unchanged 4v1: unchanged Pounce Range 10.0 -- 11.0 DFA (Death From Above): Falling Speed: 11.0 (2018) Grab Distance: 0.5 -- 1.0 (2017) Height Animation Start: 0.5 (2018) Critical Pounce min. 0.2, max. 0.4 -- 0.1, 0.15 Leapfrog: Max distance leapfrog: 9.0 (meters) -- 5.0 Leapfrog Velocity (speed): min. 10.0, max. 12.0 -- 12.0, 14.0 Pounce Speed: 12.0 -- 12.4 UV Heal 0.5 healing speed (with 2017 animation which lasts 1,5 seconds) Ground Pound Offset GP Spit Enabled Insta Tackle (common_anims_pc.rpack file) Hunter Movement-Tendril Speed Movement: 7.0 -- 7.2 Tendril Locomotion: 14.0 -- 15.1 Hunter Tackle Range 5.0 -- 5.2 Game Damaging: Damage Scaling Factors 1v1 - 1.0 (unchanged) 2v1 - 0.8 (unchanged) 3v1 - 0.67 (unchanged) 4v1 - 0.5 -- 0.57 Reduced Damage while being on vehicles 0.5 -- 0.3 Gun Damage On Broods Pistols: Body; 3.3 -- 2.3 Head; 2.5 -- 1.5 Revolvers: Body; 2.5 -- 1.5 Head; 2.0 -- 1.2 Rifle: Body; 3.3 -- 2.3 Head; 2.5 -- 1.5 Shotguns: Body; 9.5 -- 4.5 Head; 6.9 -- 2.9 Arrows: Body; 0.18 -- 0.16 Head; 0.6 -- 0.4 Bolts: Same value's as "Arrows" Melee Damage on broods Knife: Slice; 30.0 -- 27.0 Power Slice (hold); 11.0 -- 9.0 Elementals: Electric; 2000 -- 1500 Impact; 2000 -- 1500 Bleeding; 2000 -- 1500 Fire; 2000 -- 1500 Toxic; 2000 -- 1500 Freeze; 2000 -- 1500 Zombie Damaging Arrows 4.9 -- 3.9 Knife: Slice; 8.0 -- 7.0 Impact Bolt 1000 -- 17.0 (2016 was 10.0) Electric Arrow 100 -- 25.0 (2016=10.0) Bleed 1000 -- 10.0 Fire 100.0 -- 50.0 Freeze 1000.0 -- 10.0