Here's all 31 of them including Future Tense. There's not much platforming in this game, and the little there is falls apart under the weight of the new abilities. The coolest area in the game, and the only area in it that seems based around all of the movement, is the Death Route in Future Tense. It should say something that the most interesting relics were Hog Ride and Hot Coco; the former due to racer management and the latter due to Time Crate routing. There's nothing in the game that's execution-intensive. The audio is desynched for some reason in Dino Might!. 0:00 - Toad Village 1:00 - Under Pressure 2:21 - Orient Express 3:24 - Bone Yard 5:01 - Makin' Waves 6:37 - Gee Wiz 7:58 - Hang'em High 9:09 - Hog Ride 10:29 - Tomb Time 11:42 - Midnight Run 12:49 - Dino Might! 14:25 - Eggipus Rex 15:20 - Deep Trouble 16:51 - High Time 18:00 - Road Crash 20:04 - Hot Coco 21:31 - Double Header 22:54 - Sphynxinator 24:33 - Bye Bye Blimps 25:27 - Tell No Tales 27:49 - Future Frenzy 29:29 - Tomb Wader 31:03 - Gone Tomorrow 32:38 - Orange Asphalt 34:32 - Flaming Passion 35:34 - Mad Bombers 36:58 - Bug Lite 38:30 - Ski Crazed 40:56 - Area 51? 43:18 - Rings of Power 44:28 - Future Tense