Halo 5: Guardians Legendary Walkthrough - Mission 6 | "Evacuation"

Halo 5: Guardians Legendary Walkthrough - Mission 6 | "Evacuation"

Welcome to my Legendary Walkthrough of Halo 5: Guardians! In this video, we race back to the space elevator to escape Meridian! ---------------------------------------­----------------------------------------­------------ Thanks for watching, and don't forget to "LIKE" the video, leave a "COMMENT" if you enjoyed, and "SUBSCRIBE to the channel for this and my other playthroughs, both current and upcoming! ---------------------------------------­----------------------------------------­------------ Subscribe to my channel!:    • Video   View the "PLAYLIST" for this walkthrough!    • Halo 5: Guardians [Legendary Walkthrough]   ---------------------------------------­----------------------------------------­------------- Video Schedule | http://gamingmagic13.com/video-schedule/ Twitter | http://twitter,com/gamingmagic13 Twitch |   / gamingmagic13   Website | http://gamingmagic13.com/ ---------------------------------------­----------------------------------------­------------ Halo 5: Guardians is a first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox One. The fifth mainline entry in the Halo series, it was released worldwide on October 27, 2015. The game's plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When the former goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question, and Fireteam Osiris is sent to retrieve him. 343 Industries started to plan concepts and objectives for Halo 5 shortly after the release of its predecessor, Halo 4. In late 2012, the team set out goals for the game, including larger campaign and multiplayer areas. Like Halo 4, it uses motion capture for character animation. It features new abilities and character designs, but does not feature any offline capabilities or local networking. It has a game engine that scales its resolution to maintain a frame rate of 60 frames per second. Microsoft announced the game at E3 2013. The game and its related hardware grossed over US$400 million in its first twenty-four hours and US$500 million in its first week, outselling the opening sales of Halo 4, which then held the best-selling record for the franchise. Despite this, it had the lowest opening sales of any Halo game in Japan and the UK.[2][3] Upon release, Halo 5 received generally positive reviews from critics, with praise directed at its gameplay, visuals, level design and multiplayer modes. However, the game's single-player campaign met divided responses, with criticism directed at its short length, story, writing and ending. The game preserves many of the core features of the Halo franchise's gameplay experience. Players step into the MJOLNIR powered armor of a Spartan and control that character's actions. MJOLNIR armor provides deflector shields, which diminish whilst protecting the wearer from weapons fire but recharge after a short recovery. Spartans may only carry two personal weapons at a time, but may swap them out at any time for any other weapon they find (including those dropped by slain enemies) and may also carry and fire a crew-served weapon (discarded when the player switches back to a personal weapon). Spartans may also throw grenades and use their weapons for pistol-whipping. Finally, some of the vehicles and their mounted weapons are available for use. New to the series are "Spartan Abilities", replacing the Armor Abilities of previous games. In-universe, the characters' MJOLNIR armor has been upgraded with various thrusters that allow them increased mobility options in all three axes of movement. They are context-dependent and can be used for attack, defense and evasion. Additionally, all Halo 5 firearms can be aimed by looking down their iron sights, a capability restricted to specific weapons in previous games.[4] Previous games in the franchise have featured brief gameplay segments where the player character is accompanied by non-player character (NPC) companions in the form of United Nations Space Command (UNSC) Marines, non-human allies like the Arbiter, and other Spartans. In the campaign, Halo 5 also equips the player with a persistent fireteam of NPC Spartans, who are present at all times and can receive limited orders using the Xbox controller.[5] During cooperative play, other players assume control of these Spartans; each Spartan has different gameplay attributes. If any Spartan, player-controlled or not, takes too much damage, they enter an incapacitated state, and a teammate must rush over and revive them before they die. ---------------------------------------­----------------------------------------­------------ Would you like to suggest a future walkthrough? Leave a suggestion in the comments below and I might consider it!!