Character Rigging in Blender 4.5 - Tutorial for Beginners

Character Rigging in Blender 4.5 - Tutorial for Beginners

Learn how to rig a game-ready 3D character in Blender 4.5! This beginner-friendly tutorial walks you through character rigging step by step — ideal for indie game devs and animators. This video also has a potential to teach how to make inverse kinematic rigs in Blender. Tools: Blender 4.5, Rigify is only required for meta-rigs. If you want to rig your own 3D character in Blender 4.5, this tutorial is for you. I have made various videos about character modeling back in 2022, but now it is time to teach the basics that will help you make better 3D characters in Blender. The first thing you should do is to add a single bone. Try to extrude the bone until you reach the top of the model. For the arms and legs, make a symmetrical bone that will use this naming syntax: bone.L, because only that will make the symmetrize option work. First of all, there are many ways to rig characters in Blender. You can add multiple bones that will be used as a facial rig, especially if you want facial expressions. This is a good starting point if you want a fast way to give your player some feelings an emotions. This video has six stages of 3D character rigging: 1. Adding a single bone 2. Extruding the bone 3. Adding arms 4. Adding legs 5. Facial details 6. Parenting the armature There is also a seventh part, which is about inverse kinematics. After a long break from character modeling videos, this video is about teaching the basics and making characters that are easier to animate, apply textures and use for various projects. Support the Creator of Kozmobot on the social networks! CHECK OUT MY WEBSITE: http://kozmobot.com INSTAGRAM:   / kozmobot.channel   TIKTOK:   / kozmobot.channel