Uncharted 4 - Part 13 - Hidden in Plain Sight - Let's Play - Gameplay Walkthrough

Uncharted 4 - Part 13 - Hidden in Plain Sight - Let's Play - Gameplay Walkthrough

UNCHARTED 4 has arrived!! This is episode 13 of our Let's Play Uncharted 4! In part 13 of this walkthrough we find a tower at the end of a busy market. What's inside is slightly surprising. Uncharted 4 Let's Play Playlist ► http://bit.ly/letsplayuncharted4 Uncharted 1, 2 and 3 Playlist ► http://bit.ly/unchartedcollection - - - - Keep in touch with Odd! Subscribe: http://bit.ly/christopherodd Twitter:   / christopher_odd   - - - - Uncharted 4: A Thief's End is an action-adventure game played from a third-person perspective. It also includes elements commonly found in platform games. The player assumes control of Nathan Drake, who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, swing with a rope, use a grappling hook and perform other acrobatic actions. Drake can use various firearms such as assault rifles, pistols and grenades to kill enemies. Stealth elements are incorporated into the game, allowing the player to sneak behind enemies and kill them without being noticed. The melee combat system was reworked to avoid the presence of quick time events. Drake also gains the ability of controlling vehicles directly. While the game is linear, environments feature multiple paths for the player to explore. Maps are also significantly larger than the previous games in the franchise, with the explorable area being 10 times larger than the previous games. The artificial intelligence of enemies was enhanced. They are now able to respond to the player's actions more responsively, coordinate tactics, and cooperate with each other. The AI of Drake's companions, including Sam and Sully, were improved and will assist Nathan in combat situations, though the player can not directly command them. A dialogue tree is introduced, though it does not affect the story's progression. The transition between cutscene and gameplay sequences has been described as "seamless". Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded artstyle, can be unlocked by using points players collected in the main game. - - - - Ucharted 4 on PSN: https://store.playstation.com/#!/en-u... XCOM 2 Website: http://www.unchartedthegame.com/en-us... - - - - Thanks to Sony and Naughty Dog for providing a copy of Uncharted 4 and allowing me to show it ahead of release.