Greetings, everyone. Today we’re testing the Monster Hunter Wilds Benchmark, on the Ryzen 7 5700X and Nvidia RTX 3060 Ti. My current PC specs are: -CPU: Ryzen 7 5700X (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull). -Mobo: MSI B450 Gaming Pro Carbon AC. -GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 572.16. -RAM: Kingston Fury Renegade RGB 32 GB (2x16 Dual Rank each), CL16 DDR4@3600 MT/s. -Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB. -Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area). -PSU: Corsair RMx 650W 80+ Gold. -O.S: Windows 10 Pro 64bit (v.22H2). -Main Monitor: LG UltraGear 27GP850-B - 1440p@180 Hz -Secondary Monitor: AOC AGON AG251FG 1080p@240Hz (may sometimes be used as main) -ReBAR ON (BIOS, etc.) but OFF in Driver by Default for this game. -HAGS ON. Frame data capture and analysis software used: https://www.capframex.com/, which also requires Rivatuner Statistics Server: https://www.guru3d.com/files-details/... Some timestamps: 00:00 - Intro and very brief settings overview 02:06 - Official PC Specs from Capcom 03:18 - [1080p]High Preset, Quality DLSS, FSR 3 FG OFF vs ON Benchmark Run 09:12 - [1080p]Quality DLSS, Ultra (w/High Textures) vs High Preset 12:11 - [1080p]High Settings, Quality DLSS, Ray Tracing Low/Medium/High Side by Side Benchmark 14:50 - [1440p]Balanced DLSS, Graphics Presets Scaling (High/Medium/Low) 17:31 - CapFrameX Frametime Analysis Graph, 1440p Medium, Performance DLS Benchmark This benchmarks has a few issues I’ve noticed, such as some irregular Frametimes, at times, and some Texture pop-in, probably due to my 8 GBs of VRAM, but it certainly has way less issues compared to the Open Beta we could play a few months ago. As seen in my benchmarks, the game is currently quite GPU bound at both resolutions tested, 1080p and 1440p, and the Ray Tracing in this game seems a bit underwhelming too, like it has been the case in most RE Engine titles. The game does use DLSS 3.7.10 version, and hopefully Capcom update all of that to DLSS 4 Transformer model, because I think a game like this is going to need all the performance we can get out of our GPUs, therefore the Transformer model for DLSS could allow very good looking Performance DLSS upscaling at 1440p, for example. All in all, without being able to get into the actual game and move around…not much else that we can do. Hopefully this can be useful to any of you, and I will see you in the next one : ) #MonsterHunterWilds #RTX3060Ti #Ryzen5700