ðŪ: Marvel's Spider Man 2 ð§âðŧ: Insomniac Games ð: Sony Interactive Entertainment #playstation #spiderman2ps5 #begreatertogether Marvel's Spider Man 2 | Mission 16 | Funky | PS5 Gameplay | No Commentary Spider-Man 2 PS5 Gameplay Marvel's Spider Man 2 | Mission 16 Marvel's Spider Man 2 4k Mission 16: Funky "Funky" Objectives: Head to Rio's office Head to the museum Find a way inside Troubleshoot security system Fix the security relay Find and fix remaining relays Reset security system Stop the heist Stop the trucks "Funky" is the 16th mission within the main storyline of "Marvel's Spider-Man 2". In this mission, Miles Morales is the central character, and it follows the events of "Hunt to Live, Live to Hunt." Our Marvel's Spider-Man 2 guide provides a comprehensive overview of "Funky." Following the completion of "Hunt to Live, Live to Hunt," the game shifts to Miles' perspective. He's headed to his mother's office in east Harlem to discuss some matters. During a cutscene, mother and son share their concerns, but Miles is called into action as one of his mother's friends requires assistance at the Harlem museum. Miles swings over to the museum and begins his task by examining the wiring on the building's exterior to locate the control panel. Miles follows the highlighted orange wiring and deploys a Spider-Bot to gain access to the museum. Inside, he encounters hostile forces preventing him from proceeding, so he swiftly navigates through the vents and interacts with the panel, using his webbing skills to repair it. He then advances to the music history room, where he once again traces the wiring, using Jump Jets to reach an open vent on the left. This leads him to another room, where he fixes another relay using his web abilities. Since Miles is still locked out of the building, it becomes clear that additional relays need repair. To achieve this, Miles must stealthily navigate the area to avoid detection by the enemies inside. He can use objects highlighted with the Scan the Environment feature to create distractions and move past the adversaries. For instance, Miles can use the drums in the first room and trigger a toilet in the bathroom to distract the guards. In the third room, he finds the next relay located behind a music hall sign. There's one final relay to activate, but the room it's in houses three guards. Miles can use various objects, such as guitars, two drum sets, and a grand piano, to create distractions. He should open the relay and repair the wiring using his webbing skills. Since this room is more open, Miles may need to deploy multiple distractions and return to them if a guard becomes suspicious. After fixing the last relay, the perspective switches back to Miles, who thwarts a gang's attempt to leave with their stolen goods. Miles engages in combat to subdue the gang members. After a truck speeds away, Miles gains a new ability called the "Mega Venom Blast". He proceeds to chase the trucks on the streets, swinging after them and eventually dodging enemy bullets before infiltrating a truck to neutralize the occupants. The mission concludes with Miles returning a stolen drum to the museum owner in a cutscene, which opens up a new type of mission called "Cultural Museum." The perspective then shifts to Peter Parker for the mission "Good Men". "Marvel's Spider-Man 2" fastest-selling game made by PlayStation. "âMarvelâs Spider-Man 2" video game breaks PlayStation Studiosâ 24-hour sales record. Marvel's Spider-Man 2 Gameplay No Commentary Spider-Man 2 PS5 Review Marvel's Spider Man 2 | Mission 15 | Hunt to Live, Live to Hunt | PS5 Gameplay | No Commentary -    âĒ Marvel's Spider Man 2 | Mission 15 | Hunt ...  Marvel's Spider-Man 2 | Marvel's Spider-Man | Marvelâs Spider-Man: Miles Morales | Gameplay & Moments From The Game Playlist -    âĒ Marvel's Spider-Man 2 | Marvel's Spider-Ma...  (Disclaimer: This video has been uploaded only for entertainment purposes.)