Arno's story starts in Versaille as a child, but for most of the story he is in Paris. His adventure in Paris starts on the eve of the French Revolution in 1789 up to the Thermidorian Reaction in 1794. The modern day setting focuses on the Assassins contacting the player and requesting their help to explore Arno in the past, as well as helping in the present. Co-operative multiplayer missions follow the development of the Brotherhood of Assassins during the French Revolution. In addition, "time anomalies" are introduced during the story. Accessing them takes Arno to various points of Parisian history, such as its occupation by Nazi Germany during World War II. Playlist : / view_all_playlists Subscribe : / xtremegamersstudios / xgs1 Twitter: / xtremegamersstu Make A Wish : https://wish.org/ways-to-help/giving/... Plot The "player" is implied to be a player of a gaming device produced by Abstergo that allows for many different genetic memories to be accessed. The story begins with the player playing through a memory of the sacking of the Paris Temple and the capture of Templar Grand Master Jacques de Molay in 1307. During the sack, de Molay entrusts another Templar with a Sword and a book, which the Templar hides within a French crypt. The memory then fast forwards to de Molay's death at the stake, and his curse towards King Phillip IV and Pope Clement V At this point, the Assassins hijack the memory sequence and implore the player to join them as an initiate after providing a internal Abstergo video memo, in which Abstergo describes the capture of a Sage, who contains precursor DNA which is in a triple rather than a double helix form, and the Phoenix Project whereby Abstergo hopes to compile a whole precursor genome for unclear purposes. The Assassin contact provides access to another memory segment and directs the new initiate to find the location of what the Assassins believe to be another Sage, who's corpse they hope to recover.