Gran Turismo 7 frame rate comparison comparing the framerate/fps on PS5 vs PS4/Pro. Subscribe for more gaming tech analysis: http://bit.ly/VGTechSubscribe The version tested was 1.05 on the PS4 consoles and 1.050.000 on PS5. PS5 renders at a native resolution of 3840x2160. PS4 Pro renders at a resolution of 3200x1800 using checkerboard rendering when outputting at 2160p or when using forced supersampling at 1080p. When outputting at 1080p with forced supersampling disabled, PS4 Pro renders at a native resolution of 1920x1080. The native 1080p mode on PS4 Pro has some improvements compared to the 1800p mode such as motion blur during gameplay and a 60fps target for replays. PS4 renders at a native resolution of 1920x1080. PS5 has some graphical improvements compared to the PS4 consoles such as: improved draw distance, improved LOD transition distance, additional track detail, improved reflections, improved effects and higher quality shadows. PS5 has two modes: a Frame Rate mode and a Ray Tracing mode. With the RT mode enabled, certain scenes outside of gameplay feature Ray Traced reflections such as race intro scenes, replays and viewing cars from the menu. The scenes with Ray Tracing run at 30fps instead of 60fps with the Frame Rate mode. There doesn't seem to be any difference between the two modes during gameplay where both run at 60fps without Ray Traced reflections. Edit: During replays using the trackside camera view, PS5 in Frame Rate mode uses a form of checkerboard rendering to render at 3840x2160. The footage here for all three consoles was captured using race replays with the gameplay camera view which runs similarly to actual gameplay. The scene at 7:43 is a stress test and is not representative of general gameplay. Stats: https://bit.ly/3Cq60Kn Frames Pixel Counted: https://bit.ly/3sT6Zzl Watch in 4K and 60fps for the best experience. Please consider liking and sharing the video if you enjoyed it. Twitter: / vgtech_ Facebook: http://bit.ly/2D3JyJk