Warhammer 40K: Space Marine - Chapter 5 - The Inquisitor

Warhammer 40K: Space Marine - Chapter 5 - The Inquisitor

Part 2 - The Inquisitor - Chapter 5 - The Inquisitor Welcome to Part 2 of this Warhammer 40,000: Space Marine walkthrough. This Part we’ll be tackling the 2nd installment of the game, The Inquisitor. In Chapter 5, Titus and friends must reach Manufactorum Ajakis and stop the Orks from having their way with it. Turn right and head past the wreckage. You’ll be introduced to the inquisitor of the title here, and his shenanigans. Move through the path near the burning wreckage to the left. Activate the switch next to the ammo to lower the bridge. To your left will be some scuffling Orks. A single grenade will do away with most of them. Any action will alert the Orks you can’t see, but they aren’t too much of a threat. Use the Stalker Bolter on the shootas ahead if you want to do things the easy way. To the right and behind of your position will be another audio log (Guardsman’s Journal 3/5). Go back and continue up the ramp, this will lead to another brawl. Further on, a descending ramp will reveal more Orks, including a slugga nob. An expedient way to approach this is to defeat the nob in a melee duel first. Executing the nob will stun the surrounding Orks, leaving them vulnerable. Head up the ramp. Continue along the walkway, past the generators. Once you’ve climbed the stairs, there’ll be more Orks, including a single nob. Melee works well, since the narrow corridor will make it hard for them to surround you. Drop the crane to complete your objective. Left of the crane controls is a switch which will lower another bridge. A mob of shootas and bomb squigs will attack. Neutralize them, and move into the trenches. Some gretchin will rush to meet you. Explosive hazards are ideal for dealing with large groups. Shootas on the high ground are an irritation to deal with. As Corporal Antioch urges you to hurry, you’d best make your way to the objective marker. He’s very pushy. Your battle brothers will comment that the lift is close by and Antioch will confirm that he’s sending the lift up to you. In front of where you drop down onto the lower level from the gantry, in the top right hand corner of Titus perspective will be a wargear pod containing a power axe. Grab it for an upgrade in cleaving power. There’ll be an explosion and Orks will surge forward, mainly sluggas. Shootas will turn up later, then slugga nobz. The fight is over when you see the objective marker. After you step off the lift, an audio log will be directly in front of you (Encrypted Report: Inquisitor Drogan 1/5).