- All Platinum Relics On Crash Bandicoot 4: It's About Time -

- All Platinum Relics On Crash Bandicoot 4: It's About Time -

I thought this video would never exist... I'm gonna be sincere, but this game, I don't like it. But first, I would like to thank some people: (not in any particular order) - ‪@AbdulTheArabicGuy‬ (for his very useful video about the relics WITHOUT the triple spin which have been a lifesaver for me, so very thanks!) - ‪@Caddicarus‬ (for his video about Crash 4 and the famous 'hips and tints', thanks) - ‪@Ertto54‬ (being my friend since we both started time trials on TWOC) - ‪@Falchor‬ (Rivles' friend, that I discovered via the Crash 4 review of Rivles, who his videos helped me for the relics) - ‪@GregRivles‬ (the first french youtuber I know since I was 12 back in 2014) - ‪@maeva8468‬ (her videos helped me alot too, and thanks for the support as well :D) - ‪@minimariner‬ (for the support and also the Crash 4 videos who helped me getting some useful little cuts :D) @SPRINTKIPHON (thanks Benoit, Priscilla, Jojo and Saphir for the support lads :D) I don't think I forgot someone, so let's get into the little review. This game is really doable, I won't lie, but there is soooo much things that are not fair at all. I never saw so much glitches in a game, sometimes really annoying. The (+) in the game: It's fucking beautiful. Really, this is why I think this game should have been more like a tourism game instead of being a repetitive completion game. The frozen time at the end is substracted off to your final time. Saved me of losing the platinum in 3 levels! (Thar He Blows!/Ship Happens/Blast To The Past) Different gameplays. It's original, but there's some negative points, but I appreciate the concept! The ambience. The humor (at some points). It's really funny :D The music (Some great bangers, well done!) The time mask (it's my fav) The (-) in the game: The game is really tedious and repetitive, it's frustrating and sometimes I felt bored in the game because I kept dying for some stupid parts of a level. The triple spin (who thought about that?!) The N.Verted (some filters are cool but some are really aggressive for the eyes and it's duplicating the game for no reason) The N.Sane Perfect Relics (Crash 1 had 26 levels, this one 38!!!) The hidden crates/some of the hidden gems (especially in N.Verted) (W H Y ? ? ?) The purple gem (where is the purple gem :'( , not again another gem that will disappear...) The alternative levels not being like the level "27" and "29" of Crash 3 The fading out in time trials (lose like 0.80 seconds except when it directly stops like A Real Grind, Home Cookin' and The Crate Escape, with the Crash/Coco sitting part like at the end of Hit The Road/Bears Repeating and their alternatives levels, lose like 1.50 seconds...) Akano and Ika-Ika (I got a stroke at some point to bypass some level parts, especially on Food Run/Cortex Castle/Seeing Double) The island map (this one doesn't really count) I honestly prefer warp rooms, it's easier to get to a level to another one, and it looks better for me :) The TNT/Nitroes/Flamethrower crates in time trial (I saw that almost EVERYWHERE)(if it's not that, it's the enemies...) The jetboard (it's terribly slippy. The strat I found is to press forward as the same time as another direction to avoid turning like crazy) The length of the levels (I just did the montage of the levels and the shortest is Stay Frosty with 1min50, while Rush Hour is the longest with 6min01!!!) The crate at 1:07:38, the 1-second time crate, it never exploded when I destroyed the nitro interruptor... Some death animations (xO) Cortex/Tawna hitbox with the blaster/hooker (sometimes don't touch the crates or go inside the crates WITHOUT breaking it... :/) The timing of the traps (this one is more visible on Crash Compactor but I saw that on plenty of levels, if you just take the clock and starts running without stopping, you'll die from the first trap that activate at the same time...) The sadism (the enemies that laugh at you when you die, the need of re-doing the level just because you didn't see that one fucking crate at the end of the universe in the background, or the one in the tire (there's another one in the other tire), or maybe that filter in N.Verted, or those millimetric jumps on VHS tapes...) I still remember when they said that the game had "100 levels"... The difficulty of the VHS tapes (the last ones could be a little bit easier, but the others were okay) Crash talking (No. Just no. They made him like this not for nothing, same for Jak...) The 106% cutscene completion (This is just a bad taste in jokes...)(It's so lazy and no-innovative...) I might have forget some points but I don't care... I will never do the 106% and the dev relics btw. If they do a Crash 5, I want it not to be done this way and by the same devs. Only time will tell :/ Oh and btw, I got the last relics on the 240 Platinum Relics of Caddicarus! :D