EVERYTHING EPIC ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Watch live : / epicsperience Follow on Twitch : / epicsperience All socials on LinkTree : https://linktr.ee/epicsperience List of games I have played / YT videos :: https://tinyurl.com/4ja5xsj9 DETAILS ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Streamed on March 16th, 2025. "Original" difficulty. Played on PS3, Metal Gear Solid: The Legacy Collection. TIMESTAMPS ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ 00:00 Wordle 00:45 Intro 01:40 Gameplay begins 04:34 Rescuing Dr. Madnar 12:15 "A bridge!" 17:50 "I guess we go explore" 34:54 "I don't have a manual" 39:00 Camo mat 48:15 Long room / Hang glider 52:58 Boss fight - Four Horsemen 1:02:58 To the Veranda 1:07:45 Wind needs to blow South 1:11:20 "We're never going back..." (goes back on accident) 1:12:25 Have to do the Veranda again.... 1:23:29 Figuring out the laser fence 1:33:05 Boss fight - Jungle Evil 1:39:25 Egg Lab 1:41:43 "What's that snake doing?!" 1:45:23 Exploring the compound 1:51:46 Boss fight - Night Fright 1:54:49 Figuring out what the "rat" (snake) did... 1:57:42 First time sulfuric acid 2:07:10 Sulfuric acid radio hint 2:13:48 Looking for keycard 9 2:21:06 Keycard 9 radio hint 2:21:40 Boss fight - Dr. Madnar 2:35:15 Back to Tower building 2:39:30 Outro ABOUT THE GAME ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Metal Gear 2: Solid Snake is a 1990 action-adventure stealth video game developed and published by Konami for the MSX2 computer platform. It serves as a sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for the NES specifically for the North American and European markets. The MSX2 version of Solid Snake was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. Solid Snake builds upon the stealth-based gameplay system of its predecessor. As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold, while avoiding detection from soldiers, cameras, infrared sensors and other surveillance devices. The biggest change in the game was done to the enemy's abilities. Instead of remaining stationed in one screen like in the first game, enemy soldiers can now patrol different screens across a single map. Moreover, guards now have an expanded field of vision of 45 degrees, along with the ability to turn their heads left or right to see diagonally. The enemy can also detect sounds, with the enemy able to hear any noise made by the player, such as a punch to the wall and gunshots made without a suppressor, and will investigate the source of the sound once it is made. They can also detect sounds made from the player walking on certain surfaces, which means players need to be careful about what surfaces they walk on. If the player is discovered by the enemy, then a counter will be displayed on the upper right side of the screen that will go down after the enemy has lost track of the player. When the counter reaches zero, the alert phase will go off and the game will return to normal. Wikipedia page: https://en.wikipedia.org/wiki/Metal_G... The Legacy Collection: https://en.wikipedia.org/wiki/Metal_G...