Welcome to our Channel Please Like and Subscribe My Channel & Enjoy Help Full Gameplay Videos Tomb Raider Definitive Edition (2013) Walkthrough Gameplay Part 7 On Xbox One & Without Commentary in 1080p + 60FPS Gameplay The clever environment design distinguishes Tomb Raider from the linear action games whose set-pieces and tropes it borrows (see: the escape-from-a-burning-building sequence, sliding-down-a-slope-or-waterfall interludes). Each area of the island, from mountaintop village to forest to flotsam-littered beaches, is an adventure playground littered with hidden treasures, constructed for climbing and jumping and lateral thinking. The first time I played Tomb Raider, it was only when I went back to these areas without the story pushing me through them with a pistol in the small of my back that I appreciated how well designed they are. This time around I enjoyed it from the start, spending much more time exploring them for trinkets before moving on with the story’s agenda. It really is stunningly beautiful, too, and even more so now. The Enhanced Edition gives you plenty of opportunities to admire the island from cliffsides, misty mountain outlooks, and precarious climbing ropes, and it really makes me feel like an explorer when I crest a hill and look down on a complex nest of ancient buildings and forest paths, or when I’m climbing a mountain towards a far-off signal tower. The story, too, still has power the second time around, despite the weak supporting cast and not-entirely-welcome supernatural elements. Lara is strong enough to carry it. Share Autoplay setting: On Lara’s quick transformation into a hardened head-popping action heroine after her traumatic first kill still feels jarring, and marks the moment of Tomb Raider’s transition from survival game to all-out action. A few hours later, when you’re enjoying the full range of Lara’s weapons and combat techniques, it feels strange to remember that she goes through the first few hours of the game without a gun. But then, Tomb Raider is never afraid to change up the pace. You’re never in the same place doing the same thing twice, and that’s a large part of what makes it so memorable. Verdict The upstep in visual detail from the older console versions is a nice bonus, but Tomb Raider didn’t need massaging. It’s the same well-realised action reboot for Lara Croft that came as such a pleasant surprise last year. It’s still well-written, sympathetic, exciting, beautiful, and just incredibly well-made