GOD OF WAR (2018) Episode 16 - Return to the Summit Now Kratos and Atreus have both the magic chisel fragment and the black rune needed to initiate travel to Jotunheim, the final step on their journey (in theory) is to scatter Faye’s ashes from the highest peak in the Nine Realms is to return to the summit. Nothing’s ever straightforward, and when they get to the top a familiar face will make a return appearance next time to put a spanner in the works. Their journey is not over yet ... ————————— Starting from episode 11, the gameplay is captured on PS5. The PS4 version of God of War has been upgraded to run at 60fps even up to 4K resolution. The output is still captured using an Elgato HD60 Game Capture in 1080p resolution and 60 frames per second. If you don't see this quality and are able to display it, please do pause and manually up the resolution to 1080p and 60fps. About the game: God of War is an action-adventure video game developed by Santa Monica Studio and published by Sony Interactive Entertainment (SIE) as a PlayStation exclusive. It was released on April 20th 2018 for the PS4 and PS4 Pro. It is the eighth in the hugely successful God of War series; also the eighth chronologically, it serves as the sequel to 2010 God of War III. As such while entitled simply God of War, the 2018 is styled by some as God of War IV (4). The game is a departure in many ways from the previous games both in its gameplay and design, and in its setting. Where the previous titles were based on Greek mythology, this game is rooted in Norse mythology, with the majority of it set in the ancient Norway in the realm of Midgard. For the first time in the series, there are two protagonists: Kratos the former Greek God of War who remains the only playable character, and his young son Atreus; at times, the player may passively control him. Following the death of Kratos' second wife and Atreus' mother, they journey to fulfil her request that her ashes be spread at the highest peak of the nine realms. Kratos keeps his troubled past a secret from Atreus, who is unaware of his divine nature. Along their journey, they encounter monsters and gods of the Norse world. The gameplay utilities a free over-the-shoulder camera. It is part hack and slash fights scenes, part puzzle sections. The gameplay is semi-open world in nature, in that it gives the player the ability to explore. It is not true open world however and has a fixed narrative structure. It is presented as one continuous shot, there are no camera cuts, pre-rendered video scenes or loading screens. This is the first time a AAA 3D game has utilities a one shot camera. It is a truly impressive feat of gameplay design, which is beautiful to look at too. After playing games which have frequent lengthy loading times and cut-scenes which obviously don’t use the game engine, God of War proves a very immersive experience. To avoid spoilers - including for myself! - I will keep this description quite brief. For more information please visit the fan wiki and Wikipedia pages for the game at: https://godofwar.fandom.com/wiki/God_...) https://en.wikipedia.org/wiki/God_of_...) Personal notes: This is my first God of War game. The game series to date is not one which naturally appealed to me, and I would usually find the prospect of the eighth instalment in a long running franchise a pretty impenetrable one. As such I’m afraid I’m rather late to the party with this one. This game has been massive critical and commercial success with numerous nominations for game of the year awards. A quick look at a couple of YouTuber’s let’s plays (I didn’t watch much) convinced me I was missing out on an excellent piece of game design and a truly unique gameplay experience. This series features my first time blind play through in which I will play the main narrative to it’s ultimate conclusion. I will try to do as many side missions as possible, however this is not intended to be an exercise in coimpletionism, it is my first go through and I’m bound to miss stuff. If I miss something really important please let me know in a comment! Cheers, Ian