Resident Evil 3 Boss Fight #1 Nemesis T-Type {RPD: Precint}

Resident Evil 3 Boss Fight #1 Nemesis T-Type {RPD: Precint}

This is a series of videos where I fight Nemesis on almost every occasion, setting up as conditions manual reloading during battle, always staying on ECG fine and using a different arsenal of weapons (or ammunition). For this confrontation, I used the M92F Custom Handgun and the Benelli M3S Shotgun. I'll be documenting my experience recording the video. Think of it as a making-of bonus description. One of the first things I learned about Nemesis is the randomness of his patterns. Nemesis doesn't have a defined set of actions - he might adapt mid-way through the battle and change his behavior. Fortunately, when I recorded this video, I got a "docile" Nemesis. He was practically calm and gave me enough space to do whatever I needed to defeat him. At least, until he went down the first time. After laying Nemesis on the ground for the first time, he gets more aggressive after getting up. This also means that his punches become faster during the second half. Case in point: the very first hit I took. If there's something that marks a significant change after Nemesis gets back on its feet is that running superman punch of his. Normally it's easy to see it coming if I stay focus - after Nemesis gets pissed off, it becomes nearly impossible to dodge. I attempted to anticipate it and I was welcomed with a punch to the face. Another thing that I did not expect was that right-handed jab of his. That attack has a small window to dodge and that's assuming Nemesis is expected to do something. In that situation, I practically had no reaction. For the rest of the duration of the battle, Nemesis was contained - fortunately so, as any other hit would have ruined my chances to upload this video.